NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dsp_hardware.h
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#ifndef RVL_SDK_DSP_HARDWARE_H
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#define RVL_SDK_DSP_HARDWARE_H
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/**
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* DSP hardware registers
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*/
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volatile
u16 DSP_HW_REGS[] : 0xCC005000;
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/**
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* Hardware register indexes
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*/
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typedef
enum
{
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DSP_DSPMBOX_H,
//!< 0xCC005000
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DSP_DSPMBOX_L,
//!< 0xCC005002
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DSP_CPUMBOX_H,
//!< 0xCC005004
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DSP_CPUMBOX_L,
//!< 0xCC005006
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DSP_REG_0x8,
//!< 0xCC005008
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DSP_CSR,
//!< 0xCC00500A
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DSP_REG_0xC,
//!< 0xCC00500C
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DSP_REG_0xE,
//!< 0xCC00500E
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DSP_REG_0x10,
//!< 0xCC005010
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DSP_AR_SIZE,
//!< 0xCC005012
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DSP_REG_0x14,
//!< 0xCC005014
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DSP_AR_MODE,
//!< 0xCC005016
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DSP_REG_0x18,
//!< 0xCC005018
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DSP_AR_REFRESH,
//!< 0xCC00501A
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DSP_REG_0x1C,
//!< 0xCC00501C
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DSP_REG_0x1E,
//!< 0xCC00501E
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DSP_AR_DMA_MMADDR_H,
//!< 0xCC005020
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DSP_AR_DMA_MMADDR_L,
//!< 0xCC005022
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DSP_AR_DMA_ARADDR_H,
//!< 0xCC005024
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DSP_AR_DMA_ARADDR_L,
//!< 0xCC005026
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DSP_AR_DMA_CNT_H,
//!< 0xCC005028
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DSP_AR_DMA_CNT_L,
//!< 0xCC00502A
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DSP_REG_0x2C,
//!< 0xCC00502C
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DSP_REG_0x2E,
//!< 0xCC00502E
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DSP_AI_DMA_START_H,
//!< 0xCC005030
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DSP_AI_DMA_START_L,
//!< 0xCC005032
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DSP_REG_0x34,
//!< 0xCC005034
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DSP_AI_DMA_CSR,
//!< 0xCC005036
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DSP_REG_0x38,
//!< 0xCC005038
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DSP_AI_DMA_BYTES_LEFT
//!< 0xCC00503A
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} DSPHwReg;
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// DSPMBOX_H - DSP Mailbox High (to DSP)
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#define DSP_DSPMBOX_H_STATUS (1 << 15)
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// CPUMBOX_H - CPU Mailbox High (from DSP)
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#define DSP_CPUMBOX_H_STATUS (1 << 15)
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// CSR - Control Status Register
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#define DSP_CSR_RES (1 << 11)
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#define DSP_CSR_DMAINT (1 << 9)
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#define DSP_CSR_DSPINTMSK (1 << 8)
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#define DSP_CSR_DSPINT (1 << 7)
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#define DSP_CSR_ARINTMSK (1 << 6)
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#define DSP_CSR_ARINT (1 << 5)
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#define DSP_CSR_AIDINTMSK (1 << 4)
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#define DSP_CSR_AIDINT (1 << 3)
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#define DSP_CSR_HALT (1 << 2)
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#define DSP_CSR_PIINT (1 << 1)
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// AI_DMA_CSR - AI DMA Control Status Register
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#define DSP_AI_DMA_CSR_PLAY (1 << 15)
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#ifdef __cplusplus
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}
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#endif
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#endif
include
lib
revolution
DSP
dsp_hardware.h
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