NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dvdqueue.h
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#ifndef RVL_SDK_DVD_QUEUE_H
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#define RVL_SDK_DVD_QUEUE_H
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#include <revolution/DVD/dvd.h>
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
enum
{
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DVD_PRIO_HIGHEST,
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DVD_PRIO_HIGH,
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DVD_PRIO_MEDIUM,
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DVD_PRIO_LOW,
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DVD_PRIO_MAX,
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} DVDQueuePriority;
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void
__DVDClearWaitingQueue(
void
);
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BOOL __DVDPushWaitingQueue(s32 prio,
DVDCommandBlock
* block);
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DVDCommandBlock
* __DVDPopWaitingQueue(
void
);
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BOOL __DVDCheckWaitingQueue(
void
);
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DVDCommandBlock
* __DVDGetNextWaitingQueue(
void
);
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BOOL __DVDDequeueWaitingQueue(
const
DVDCommandBlock
* block);
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#ifdef __cplusplus
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}
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#endif
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#endif
DVDCommandBlock
Definition
dvd.h:63
include
lib
revolution
DVD
dvdqueue.h
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