NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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ef.h
1#ifndef NW4R_PUBLIC_EF_H
2#define NW4R_PUBLIC_EF_H
3
4#include <nw4r/ef/ef_drawinfo.h>
5#include <nw4r/ef/ef_drawstrategy.h>
6#include <nw4r/ef/ef_effect.h>
7#include <nw4r/ef/ef_effectsystem.h>
8#include <nw4r/ef/ef_emitter.h>
9#include <nw4r/ef/ef_emitterform.h>
10#include <nw4r/ef/ef_handle.h>
11#include <nw4r/ef/ef_memorymanager.h>
12#include <nw4r/ef/ef_particle.h>
13#include <nw4r/ef/ef_particlemanager.h>
14#include <nw4r/ef/ef_res_animcurve.h>
15#include <nw4r/ef/ef_res_emitter.h>
16#include <nw4r/ef/ef_res_texture.h>
17#include <nw4r/ef/ef_resource.h>
18#include <nw4r/ef/ef_util.h>
19
20/******************************************************************************
21 *
22 * Emitter forms
23 *
24 ******************************************************************************/
25
26#include <nw4r/ef/emform/ef_cube.h>
27#include <nw4r/ef/emform/ef_cylinder.h>
28#include <nw4r/ef/emform/ef_disc.h>
29#include <nw4r/ef/emform/ef_emform.h>
30#include <nw4r/ef/emform/ef_line.h>
31#include <nw4r/ef/emform/ef_point.h>
32#include <nw4r/ef/emform/ef_sphere.h>
33#include <nw4r/ef/emform/ef_torus.h>
34
35/******************************************************************************
36 *
37 * Draw strategies
38 *
39 ******************************************************************************/
40
41#include <nw4r/ef/drawstrategy/ef_drawbillboardstrategy.h>
42#include <nw4r/ef/drawstrategy/ef_drawdirectionalstrategy.h>
43#include <nw4r/ef/drawstrategy/ef_drawfreestrategy.h>
44#include <nw4r/ef/drawstrategy/ef_drawlinestrategy.h>
45#include <nw4r/ef/drawstrategy/ef_drawpointstrategy.h>
46#include <nw4r/ef/drawstrategy/ef_drawsmoothstripestrategy.h>
47#include <nw4r/ef/drawstrategy/ef_drawstrategybuilder.h>
48#include <nw4r/ef/drawstrategy/ef_drawstrategyimpl.h>
49#include <nw4r/ef/drawstrategy/ef_drawstripestrategy.h>
50
51#endif