1#ifndef NW4R_EF_ANIM_CURVE_H 
    2#define NW4R_EF_ANIM_CURVE_H 
    3#include <nw4r/types_nw4r.h> 
   11void AnimCurveExecuteU8(u8* pCmdList, u8* pTarget, ulong tick, u16 seed,
 
   14void AnimCurveExecuteF32(u8* pCmdList, f32* pTarget, ulong tick, u16 seed,
 
   17void AnimCurveExecuteRotate(u8* pCmdList, f32* pTarget, ulong tick, u16 seed,
 
   20void AnimCurveExecuteTexture(u8* pCmdList, 
Particle* pParticle, ulong tick,
 
   21                             u16 seed, ulong life);
 
   23void AnimCurveExecuteChild(u8* pCmdList, 
Particle* pParticle, ulong tick,
 
   24                           u16 seed, ulong life);