1#ifndef NW4R_EF_ANIM_CURVE_H
2#define NW4R_EF_ANIM_CURVE_H
3#include <nw4r/types_nw4r.h>
11void AnimCurveExecuteU8(u8* pCmdList, u8* pTarget, ulong tick, u16 seed,
14void AnimCurveExecuteF32(u8* pCmdList, f32* pTarget, ulong tick, u16 seed,
17void AnimCurveExecuteRotate(u8* pCmdList, f32* pTarget, ulong tick, u16 seed,
20void AnimCurveExecuteTexture(u8* pCmdList,
Particle* pParticle, ulong tick,
21 u16 seed, ulong life);
23void AnimCurveExecuteChild(u8* pCmdList,
Particle* pParticle, ulong tick,
24 u16 seed, ulong life);