NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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ef_animcurve.h
1#ifndef NW4R_EF_ANIM_CURVE_H
2#define NW4R_EF_ANIM_CURVE_H
3#include <nw4r/types_nw4r.h>
4
5namespace nw4r {
6namespace ef {
7
8// Forward declarations
9class Particle;
10
11void AnimCurveExecuteU8(u8* pCmdList, u8* pTarget, ulong tick, u16 seed,
12 ulong life);
13
14void AnimCurveExecuteF32(u8* pCmdList, f32* pTarget, ulong tick, u16 seed,
15 ulong life);
16
17void AnimCurveExecuteRotate(u8* pCmdList, f32* pTarget, ulong tick, u16 seed,
18 ulong life);
19
20void AnimCurveExecuteTexture(u8* pCmdList, Particle* pParticle, ulong tick,
21 u16 seed, ulong life);
22
23void AnimCurveExecuteChild(u8* pCmdList, Particle* pParticle, ulong tick,
24 u16 seed, ulong life);
25
26} // namespace ef
27} // namespace nw4r
28
29#endif