NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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ef_creationqueue.h
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#ifndef NW4R_EF_CREATION_QUEUE_H
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#define NW4R_EF_CREATION_QUEUE_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/ef/ef_emitter.h>
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#include <nw4r/ef/ef_types.h>
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namespace
nw4r {
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namespace
ef {
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struct
CreationQueue {
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private
:
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struct
CreationQueueData
{
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enum
Type { TYPE_PARTICLE, TYPE_EMITTER };
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u8 mType;
// at 0x0
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u8 mFlags;
// at 0x1
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u16 mCalcRemain;
// at 0x2
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EmitterInheritSetting
mInheritSetting;
// at 0x4
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Particle
* mReferenceParticle;
// at 0xC
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EmitterResource
* mEmitterResource;
// at 0x10
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};
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private
:
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static
const
int
QUEUE_SIZE =
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MAX(NW4R_EF_MAX_PARTICLE, NW4R_EF_MAX_EMITTER);
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private
:
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int
mNumItem;
// at 0x0
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CreationQueueData
mQueueData[QUEUE_SIZE];
// at 0x4
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public
:
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CreationQueue();
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void
AddParticleCreation(
const
EmitterInheritSetting
* pSetting,
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Particle
* pParticle,
EmitterResource
* pResource,
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u16 calcRemain);
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void
AddEmitterCreation(
const
EmitterInheritSetting
* pSetting,
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Particle
* pParticle,
EmitterResource
* pResource,
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u16 calcRemain);
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void
Execute();
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bool
IsEmpty() {
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return
mNumItem == 0;
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}
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};
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}
// namespace ef
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}
// namespace nw4r
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#endif
nw4r::ef::Particle
Definition
ef_particle.h:65
nw4r::ef::CreationQueue::CreationQueueData
Definition
ef_creationqueue.h:13
nw4r::ef::EmitterInheritSetting
Definition
ef_emitter.h:26
nw4r::ef::EmitterResource
Definition
ef_res_emitter.h:233
include
lib
nw4r
ef
ef_creationqueue.h
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