NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggFogManager.hpp
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#pragma once
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#include <lib/nw4r/g3d/scn_root.hpp>
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namespace
EGG {
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class
FogManager {
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public
:
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FogManager(
unsigned
short
);
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virtual
void
vf_8
();
///< @unofficial
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virtual
void
vf_c
();
///< @unofficial
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virtual
void
vf_10
();
///< @unofficial
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virtual
void
vf_14
();
///< @unofficial
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virtual
~FogManager();
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void
Calc();
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void
CopyToG3D(
nw4r::g3d::ScnRoot
*)
const
;
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u8 state;
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char
pad[8];
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void
DoneDraw() { state &= 0xfb; }
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};
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}
// namespace EGG
EGG::FogManager::vf_14
virtual void vf_14()
EGG::FogManager::vf_c
virtual void vf_c()
EGG::FogManager::vf_8
virtual void vf_8()
EGG::FogManager::vf_10
virtual void vf_10()
nw4r::g3d::ScnRoot
Definition
scn_root.hpp:13
include
lib
egg
gx
eggFogManager.hpp
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