NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggFogManager.hpp
1#pragma once
2
3#include <lib/nw4r/g3d/scn_root.hpp>
4
5namespace EGG {
6
7class FogManager {
8public:
9 FogManager(unsigned short);
10 virtual void vf_8(); ///< @unofficial
11 virtual void vf_c(); ///< @unofficial
12 virtual void vf_10(); ///< @unofficial
13 virtual void vf_14(); ///< @unofficial
14 virtual ~FogManager();
15
16 void Calc();
17 void CopyToG3D(nw4r::g3d::ScnRoot *) const;
18
19 u8 state;
20 char pad[8];
21
22 void DoneDraw() { state &= 0xfb; }
23};
24
25} // namespace EGG
virtual void vf_14()
virtual void vf_c()
virtual void vf_8()
virtual void vf_10()