NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggLightTexture.h
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#pragma once
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#include <types.h>
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#include <egg/core/eggHeap.h>
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namespace
EGG {
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namespace
LightTexture {
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void
initialize(
unsigned
short
, EGG::Heap*);
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}
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}
// namespace EGG
include
lib
egg
gfxe
eggLightTexture.h
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