NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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exi2.h
1#ifndef RVL_SDK_NDEV_EXI2_AD_EXI2_H
2#define RVL_SDK_NDEV_EXI2_AD_EXI2_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8BOOL __EXI2Imm(void* mem, s32 size, u32 type);
9void __DBEXIInit(void);
10BOOL __DBEXIReadReg(u32 cmd, void* mem, s32 size);
11BOOL __DBEXIWriteReg(u32 cmd, const void* mem, s32 size);
12BOOL __DBEXIReadRam(u32 cmd, void* mem, s32 size);
13BOOL __DBEXIWriteRam(u32 cmd, const void* mem, s32 size);
14
15#ifdef __cplusplus
16}
17#endif
18#endif