2#include <game/framework/f_arc_load.hpp>
5 if (mpArcList ==
nullptr || mStatus == STATUS_UNLOADED) {
17 if (mpArcList ==
nullptr || mStatus == STATUS_LOADED) {
21 while (mpArcList[mCount] !=
nullptr) {
22 mStatus =
loadArc(mpArcList[mCount]);
23 if (mStatus != STATUS_LOADED)
break;
26 if (loadMany == 0)
break;
33 if (mStatus == STATUS_LOADING) {
37 if (mStatus == STATUS_LOADING) {
virtual int loadArc(const char *)
[Stripped out of binary].
int arcListLoad(int loadMany)
virtual void deleteArc(const char *)
[Stripped out of binary].