NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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f_base_id.hpp
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#pragma once
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/// @file
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/// @brief A unique identifier for each base.
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/// @ingroup framework
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enum
fBaseID_e
{
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BASE_ID_NULL
,
///< Represents the null base.
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BASE_ID_FIRST
,
///< The starting identifier value.
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BASE_ID_MAX
= -1
///< The maximum identifier value.
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};
fBaseID_e
fBaseID_e
A unique identifier for each base.
Definition
f_base_id.hpp:6
BASE_ID_NULL
@ BASE_ID_NULL
Represents the null base.
Definition
f_base_id.hpp:7
BASE_ID_MAX
@ BASE_ID_MAX
The maximum identifier value.
Definition
f_base_id.hpp:9
BASE_ID_FIRST
@ BASE_ID_FIRST
The starting identifier value.
Definition
f_base_id.hpp:8
include
game
framework
f_base_id.hpp
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