NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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f_base_id.hpp
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1#pragma once
2/// @file
3
4/// @brief A unique identifier for each base.
5/// @ingroup framework
7 BASE_ID_NULL, ///< Represents the null base.
8 BASE_ID_FIRST, ///< The starting identifier value.
9 BASE_ID_MAX = -1 ///< The maximum identifier value.
10};
fBaseID_e
A unique identifier for each base.
Definition f_base_id.hpp:6
@ BASE_ID_NULL
Represents the null base.
Definition f_base_id.hpp:7
@ BASE_ID_MAX
The maximum identifier value.
Definition f_base_id.hpp:9
@ BASE_ID_FIRST
The starting identifier value.
Definition f_base_id.hpp:8