NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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f_base_id.hpp
Go to the documentation of this file.
1#pragma once
3
9 BASE_ID_MAX = -1
10};
fBaseID_e
A unique identifier for each base.
Definition f_base_id.hpp:6
@ BASE_ID_NULL
Represents the null base.
Definition f_base_id.hpp:7
@ BASE_ID_MAX
The maximum identifier value.
Definition f_base_id.hpp:9
@ BASE_ID_FIRST
The starting identifier value.
Definition f_base_id.hpp:8