NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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f_base_id.hpp
Go to the documentation of this file.
1
#pragma once
3
6
enum
fBaseID_e
{
7
BASE_ID_NULL
,
8
BASE_ID_FIRST
,
9
BASE_ID_MAX
= -1
10
};
fBaseID_e
fBaseID_e
A unique identifier for each base.
Definition
f_base_id.hpp:6
BASE_ID_NULL
@ BASE_ID_NULL
Represents the null base.
Definition
f_base_id.hpp:7
BASE_ID_MAX
@ BASE_ID_MAX
The maximum identifier value.
Definition
f_base_id.hpp:9
BASE_ID_FIRST
@ BASE_ID_FIRST
The starting identifier value.
Definition
f_base_id.hpp:8
include
game
framework
f_base_id.hpp
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