NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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frame_ctrl.hpp
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#pragma once
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#include <types.h>
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#include <nw4r/ut.h>
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namespace
m2d {
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class
FrameCtrl_c
{
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public
:
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enum
ANM_FLAG_e {
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NO_LOOP = BIT_FLAG(0),
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REVERSE = BIT_FLAG(1),
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};
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virtual
~FrameCtrl_c
() {}
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void
play();
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void
set(
float
endFrame, u8 flags,
float
rate,
float
currFrame);
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void
setFrame(
float
frame);
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void
setRate(
float
rate);
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bool
isStop()
const
;
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void
setFlags(
bool
loop,
bool
reverse) {
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mFlags = (!loop ? FrameCtrl_c::NO_LOOP : 0) | (reverse ? FrameCtrl_c::REVERSE : 0);
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}
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float
getFrame()
const
{
return
mCurrFrame; }
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float
getLastFrame()
const
{
return
mEndFrame - 1.0f; }
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float
getLastActiveFrame()
const
{
return
mEndFrame - 2.0f; }
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float
mEndFrame;
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float
mCurrFrame;
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float
mPrevFrame;
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float
mRate;
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u8 mFlags;
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};
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}
// namespace m2d
m2d::FrameCtrl_c
Definition
frame_ctrl.hpp:7
include
game
mLib
m_2d
frame_ctrl.hpp
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