NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d.h
1#ifndef NW4R_PUBLIC_G3D_H
2#define NW4R_PUBLIC_G3D_H
3
4#include <nw4r/g3d/g3d_3dsmax.h>
5#include <nw4r/g3d/g3d_anmchr.h>
6#include <nw4r/g3d/g3d_anmclr.h>
7#include <nw4r/g3d/g3d_anmobj.h>
8#include <nw4r/g3d/g3d_anmscn.h>
9#include <nw4r/g3d/g3d_anmshp.h>
10#include <nw4r/g3d/g3d_anmtexpat.h>
11#include <nw4r/g3d/g3d_anmtexsrt.h>
12#include <nw4r/g3d/g3d_anmvis.h>
13#include <nw4r/g3d/g3d_basic.h>
14#include <nw4r/g3d/g3d_calcmaterial.h>
15#include <nw4r/g3d/g3d_calcview.h>
16#include <nw4r/g3d/g3d_calcvtx.h>
17#include <nw4r/g3d/g3d_calcworld.h>
18#include <nw4r/g3d/g3d_camera.h>
19#include <nw4r/g3d/g3d_dcc.h>
20#include <nw4r/g3d/g3d_draw.h>
21#include <nw4r/g3d/g3d_draw1mat1shp.h>
22#include <nw4r/g3d/g3d_fog.h>
23#include <nw4r/g3d/g3d_init.h>
24#include <nw4r/g3d/g3d_light.h>
25#include <nw4r/g3d/g3d_maya.h>
26#include <nw4r/g3d/g3d_obj.h>
27#include <nw4r/g3d/g3d_rtti.h>
28#include <nw4r/g3d/g3d_scnmdl.h>
29#include <nw4r/g3d/g3d_scnmdl1mat1shp.h>
30#include <nw4r/g3d/g3d_scnmdlsmpl.h>
31#include <nw4r/g3d/g3d_scnobj.h>
32#include <nw4r/g3d/g3d_scnproc.h>
33#include <nw4r/g3d/g3d_scnroot.h>
34#include <nw4r/g3d/g3d_state.h>
35#include <nw4r/g3d/g3d_workmem.h>
36#include <nw4r/g3d/g3d_xsi.h>
37
38/******************************************************************************
39 *
40 * Resources
41 *
42 ******************************************************************************/
43
44#include <nw4r/g3d/res/g3d_resanm.h>
45#include <nw4r/g3d/res/g3d_resanmamblight.h>
46#include <nw4r/g3d/res/g3d_resanmcamera.h>
47#include <nw4r/g3d/res/g3d_resanmchr.h>
48#include <nw4r/g3d/res/g3d_resanmclr.h>
49#include <nw4r/g3d/res/g3d_resanmfog.h>
50#include <nw4r/g3d/res/g3d_resanmlight.h>
51#include <nw4r/g3d/res/g3d_resanmscn.h>
52#include <nw4r/g3d/res/g3d_resanmshp.h>
53#include <nw4r/g3d/res/g3d_resanmtexpat.h>
54#include <nw4r/g3d/res/g3d_resanmtexsrt.h>
55#include <nw4r/g3d/res/g3d_resanmvis.h>
56#include <nw4r/g3d/res/g3d_rescommon.h>
57#include <nw4r/g3d/res/g3d_resdict.h>
58#include <nw4r/g3d/res/g3d_resfile.h>
59#include <nw4r/g3d/res/g3d_reslightset.h>
60#include <nw4r/g3d/res/g3d_resmat.h>
61#include <nw4r/g3d/res/g3d_resmdl.h>
62#include <nw4r/g3d/res/g3d_resnode.h>
63#include <nw4r/g3d/res/g3d_respltt.h>
64#include <nw4r/g3d/res/g3d_resshp.h>
65#include <nw4r/g3d/res/g3d_restev.h>
66#include <nw4r/g3d/res/g3d_restex.h>
67#include <nw4r/g3d/res/g3d_resvtx.h>
68
69/******************************************************************************
70 *
71 * Platform-specific
72 *
73 ******************************************************************************/
74
75#include <nw4r/g3d/platform/g3d_allocator.h>
76#include <nw4r/g3d/platform/g3d_cpu.h>
77#include <nw4r/g3d/platform/g3d_gpu.h>
78#include <nw4r/g3d/platform/g3d_tmem.h>
79
80#endif