NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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layout.hpp
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#pragma once
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#include <types.h>
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#include <nw4r/lyt.h>
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namespace
m2d {
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class
Layout_c
:
public
nw4r::lyt::Layout
{
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public
:
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virtual
~Layout_c
() {}
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virtual
nw4r::lyt::AnimTransform
*CreateAnimTransform(
const
void
*,
nw4r::lyt::ResourceAccessor
*);
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bool
bindAnimationAuto(
const
nw4r::lyt::AnimResource
&,
nw4r::lyt::ResourceAccessor
*);
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};
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}
// namespace m2d
m2d::Layout_c
Definition
layout.hpp:7
nw4r::lyt::AnimResource
Definition
lyt_animation.h:126
nw4r::lyt::AnimTransform
Definition
lyt_animation.h:83
nw4r::lyt::Layout
Definition
lyt_layout.h:56
nw4r::lyt::ResourceAccessor
Definition
lyt_resourceAccessor.h:10
include
game
mLib
m_2d
layout.hpp
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