NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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layout.hpp
1#pragma once
2#include <types.h>
3#include <nw4r/lyt.h>
4
5namespace m2d {
6
7class Layout_c : public nw4r::lyt::Layout {
8public:
9 virtual ~Layout_c() {}
10
11 virtual nw4r::lyt::AnimTransform *CreateAnimTransform(const void *, nw4r::lyt::ResourceAccessor *);
12
13 bool bindAnimationAuto(const nw4r::lyt::AnimResource &, nw4r::lyt::ResourceAccessor *);
14};
15
16} // namespace m2d