NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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locale.h
1
#ifndef MSL_LOCALE_H
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#define MSL_LOCALE_H
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
lconv
{
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char
* decimal_point;
// at 0x0
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char
* thousands_sep;
// at 0x4
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char
* grouping;
// at 0x8
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char
* currency_symbol;
// at 0xC
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char
* mon_decimal_point;
// at 0x10
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char
* mon_thousands_sep;
// at 0x14
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char
* mon_grouping;
// at 0x18
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char
* positive_sign;
// at 0x1C
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char
* negative_sign;
// at 0x20
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char
int_frac_digits;
// at 0x24
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char
frac_digits;
// at 0x25
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char
p_cs_precedes;
// at 0x26
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char
p_sep_by_space;
// at 0x27
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char
n_cs_precedes;
// at 0x28
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char
n_sep_by_space;
// at 0x29
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char
p_sign_posn;
// at 0x2A
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char
n_sign_posn;
// at 0x2B
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char
* int_curr_symbol;
// at 0x2C
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char
int_p_cs_precedes;
// at 0x30
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char
int_n_cs_precedes;
// at 0x31
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char
int_p_sep_by_space;
// at 0x32
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char
int_n_sep_by_space;
// at 0x33
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char
int_p_sign_posn;
// at 0x34
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char
int_n_sign_posn;
// at 0x35
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}
lconv
;
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#ifdef __cplusplus
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}
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#endif
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#endif
lconv
Definition
locale.h:8
include
lib
MSL
locale.h
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