NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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locale.h
1#ifndef MSL_LOCALE_H
2#define MSL_LOCALE_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8typedef struct lconv {
9 char* decimal_point; // at 0x0
10 char* thousands_sep; // at 0x4
11 char* grouping; // at 0x8
12 char* currency_symbol; // at 0xC
13 char* mon_decimal_point; // at 0x10
14 char* mon_thousands_sep; // at 0x14
15 char* mon_grouping; // at 0x18
16 char* positive_sign; // at 0x1C
17 char* negative_sign; // at 0x20
18 char int_frac_digits; // at 0x24
19 char frac_digits; // at 0x25
20 char p_cs_precedes; // at 0x26
21 char p_sep_by_space; // at 0x27
22 char n_cs_precedes; // at 0x28
23 char n_sep_by_space; // at 0x29
24 char p_sign_posn; // at 0x2A
25 char n_sign_posn; // at 0x2B
26 char* int_curr_symbol; // at 0x2C
27 char int_p_cs_precedes; // at 0x30
28 char int_n_cs_precedes; // at 0x31
29 char int_p_sep_by_space; // at 0x32
30 char int_n_sep_by_space; // at 0x33
31 char int_p_sign_posn; // at 0x34
32 char int_n_sign_posn; // at 0x35
33} lconv;
34
35#ifdef __cplusplus
36}
37#endif
38#endif
Definition locale.h:8