NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt.h
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#ifndef NW4R_PUBLIC_LYT_H
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#define NW4R_PUBLIC_LYT_H
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#include <nw4r/lyt/lyt_animation.h>
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#include <nw4r/lyt/lyt_arcResourceAccessor.h>
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#include <nw4r/lyt/lyt_bounding.h>
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#include <nw4r/lyt/lyt_common.h>
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#include <nw4r/lyt/lyt_drawInfo.h>
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#include <nw4r/lyt/lyt_group.h>
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#include <nw4r/lyt/lyt_init.h>
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#include <nw4r/lyt/lyt_layout.h>
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#include <nw4r/lyt/lyt_material.h>
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#include <nw4r/lyt/lyt_pane.h>
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#include <nw4r/lyt/lyt_picture.h>
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#include <nw4r/lyt/lyt_resourceAccessor.h>
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#include <nw4r/lyt/lyt_resources.h>
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#include <nw4r/lyt/lyt_texMap.h>
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#include <nw4r/lyt/lyt_textBox.h>
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#include <nw4r/lyt/lyt_types.h>
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#include <nw4r/lyt/lyt_window.h>
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#endif
include
lib
nw4r
lyt.h
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