NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt.h
1#ifndef NW4R_PUBLIC_LYT_H
2#define NW4R_PUBLIC_LYT_H
3
4#include <nw4r/lyt/lyt_animation.h>
5#include <nw4r/lyt/lyt_arcResourceAccessor.h>
6#include <nw4r/lyt/lyt_bounding.h>
7#include <nw4r/lyt/lyt_common.h>
8#include <nw4r/lyt/lyt_drawInfo.h>
9#include <nw4r/lyt/lyt_group.h>
10#include <nw4r/lyt/lyt_init.h>
11#include <nw4r/lyt/lyt_layout.h>
12#include <nw4r/lyt/lyt_material.h>
13#include <nw4r/lyt/lyt_pane.h>
14#include <nw4r/lyt/lyt_picture.h>
15#include <nw4r/lyt/lyt_resourceAccessor.h>
16#include <nw4r/lyt/lyt_resources.h>
17#include <nw4r/lyt/lyt_texMap.h>
18#include <nw4r/lyt/lyt_textBox.h>
19#include <nw4r/lyt/lyt_types.h>
20#include <nw4r/lyt/lyt_window.h>
21
22#endif