NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt_bounding.h
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#ifndef NW4R_LYT_BOUNDING_H
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#define NW4R_LYT_BOUNDING_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/lyt/lyt_pane.h>
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#include <nw4r/ut.h>
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namespace
nw4r {
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namespace
lyt
{
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// Forward declarations
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struct
ResBlockSet
;
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namespace
res {
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/******************************************************************************
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*
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* BND1 binary layout
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*
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******************************************************************************/
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struct
Bounding
:
Pane
{
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static
const
ulong SIGNATURE =
'bnd1'
;
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};
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}
// namespace res
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/******************************************************************************
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*
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* Bounding
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*
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******************************************************************************/
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class
Bounding :
public
Pane {
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public
:
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NW4R_UT_RTTI_DECL(Bounding);
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public
:
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Bounding(
const
res::Bounding
* pRes,
const
ResBlockSet
& rBlockSet);
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virtual
~Bounding();
// at 0x8
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virtual
void
DrawSelf(
const
DrawInfo
& rInfo);
// at 0x18
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};
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}
// namespace lyt
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}
// namespace nw4r
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#endif
nw4r::lyt::DrawInfo
Definition
lyt_drawInfo.h:11
nw4r::lyt
2D graphics drawing library.
Definition
lyt_animation.h:13
nw4r::lyt::ResBlockSet
Definition
lyt_resources.h:106
nw4r::lyt::res::Bounding
Definition
lyt_bounding.h:22
nw4r::lyt::res::Pane
Definition
lyt_pane.h:54
include
lib
nw4r
lyt
lyt_bounding.h
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