NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt_resourceAccessor.h
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#ifndef NW4R_LYT_RESOURCE_ACCESSOR_H
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#define NW4R_LYT_RESOURCE_ACCESSOR_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/ut.h>
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namespace
nw4r {
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namespace
lyt
{
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class
ResourceAccessor {
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public
:
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ResourceAccessor();
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virtual
~ResourceAccessor();
// at 0x8
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virtual
void
* GetResource(ulong type,
const
char
* pName,
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size_t
* pSize) = 0;
// at 0xC
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virtual
ut::Font
* GetFont(
const
char
* pName);
// at 0x10
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};
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}
// namespace lyt
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}
// namespace nw4r
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#endif
nw4r::ut::Font
Definition
ut_Font.h:43
nw4r::lyt
2D graphics drawing library.
Definition
lyt_animation.h:13
include
lib
nw4r
lyt
lyt_resourceAccessor.h
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