NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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lyt_resourceAccessor.h
1#ifndef NW4R_LYT_RESOURCE_ACCESSOR_H
2#define NW4R_LYT_RESOURCE_ACCESSOR_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/ut.h>
6
7namespace nw4r {
8namespace lyt {
9
10class ResourceAccessor {
11public:
12 ResourceAccessor();
13 virtual ~ResourceAccessor(); // at 0x8
14
15 virtual void* GetResource(ulong type, const char* pName,
16 size_t* pSize) = 0; // at 0xC
17
18 virtual ut::Font* GetFont(const char* pName); // at 0x10
19};
20
21} // namespace lyt
22} // namespace nw4r
23
24#endif
2D graphics drawing library.