NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m3d.hpp
Go to the documentation of this file.
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#pragma once
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namespace
m3d {
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void
resetMaterial
();
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class
bmdl_c;
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}
m3d::resetMaterial
void resetMaterial()
Turns off all indirect texture processing.
include
game
mLib
m3d
m3d.hpp
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