NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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global.hpp
1#pragma once
2#include <types.h>
3#include <game/mLib/m_allocator.hpp>
4#include <nw4r/ut.h>
5#include <lib/egg/core/eggHeap.h>
6
7namespace m2d {
8 void reset();
9 bool create(EGG::Heap *, size_t);
10 void defaultSet();
11 void draw();
12 void drawBefore(u8 maxDrawOrder);
13 void drawAfter(u8 minDrawOrder);
14 void drawBtween(u8 minDrawOrder, u8 maxDrawOrder);
15 mAllocator_c *getAllocator();
16
17 extern nw4r::ut::List l_list;
18 extern mAllocator_c *l_allocator;
19} // namespace m2d