NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
m_3d.hpp
1#pragma once
2
3#include <game/mLib/m_3d/anm_chr_blend.hpp>
4#include <game/mLib/m_3d/anm_chr.hpp>
5#include <game/mLib/m_3d/anm_mat_clr.hpp>
6#include <game/mLib/m_3d/anm_tex_pat.hpp>
7#include <game/mLib/m_3d/anm_tex_srt.hpp>
8#include <game/mLib/m_3d/anm_vis.hpp>
9#include <game/mLib/m_3d/banm.hpp>
10#include <game/mLib/m_3d/bmdl.hpp>
11#include <game/mLib/m_3d/calc_ratio.hpp>
12#include <game/mLib/m_3d/fanm.hpp>
13#include <game/mLib/m_3d/global.hpp>
14#include <game/mLib/m_3d/internal.hpp>
15#include <game/mLib/m_3d/m_3d_capture.hpp>
16#include <game/mLib/m_3d/mdl.hpp>
17#include <game/mLib/m_3d/proc.hpp>
18#include <game/mLib/m_3d/scn_leaf.hpp>
19#include <game/mLib/m_3d/smdl.hpp>