NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_dvd.h
1#pragma once
2#include <types.h>
3#include <lib/egg/heap/eggHeap.hpp>
4#include <lib/egg/archive.hpp>
5
7public:
8 virtual ~mDvd_command_c();
9 virtual void execute();
10 virtual void init();
11
12 void destroy();
13
14 int mReadLength;
15 bool mDone;
16};
17
19public:
20 void *getArcBinary() const;
21
22 static mDvd_mountMemArchive_c *create(const char *name, u8 allocDirection, EGG::Heap *heap);
23
24 u8 mAllocDirection;
25 u8 mCompressionType;
26 int mEntryNum;
27 EGG::Archive *mpArchive;
28 EGG::Heap *mpHeap;
29 unsigned long mArchiveSize;
30};