NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_dvd.h
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#pragma once
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#include <types.h>
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#include <lib/egg/heap/eggHeap.hpp>
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#include <lib/egg/archive.hpp>
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class
mDvd_command_c
{
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public
:
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virtual
~mDvd_command_c
();
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virtual
void
execute();
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virtual
void
init();
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void
destroy();
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int
mReadLength;
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bool
mDone;
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};
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class
mDvd_mountMemArchive_c
:
public
mDvd_command_c
{
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public
:
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void
*getArcBinary()
const
;
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static
mDvd_mountMemArchive_c
*create(
const
char
*name, u8 allocDirection,
EGG::Heap
*heap);
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u8 mAllocDirection;
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u8 mCompressionType;
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int
mEntryNum;
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EGG::Archive
*mpArchive;
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EGG::Heap
*mpHeap;
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unsigned
long
mArchiveSize;
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};
EGG::Archive
Definition
archive.hpp:5
EGG::Heap
Definition
eggHeap.hpp:9
mDvd_command_c
Definition
m_dvd.h:6
mDvd_mountMemArchive_c
Definition
m_dvd.h:18
include
game
mLib
m_dvd.h
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