NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_heap.hpp
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#pragma once
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#include <types.h>
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#include <lib/egg/heap/eggFrmHeap.hpp>
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namespace
mHeap {
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void
restoreCurrentHeap();
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void
destroyFrmHeap(
EGG::FrmHeap
*);
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unsigned
long
adjustFrmHeap(
EGG::FrmHeap
*);
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EGG::FrmHeap
*makeFrmHeapAndUpdate(
unsigned
long
size,
EGG::Heap
*parent,
const
char
*name, u32 align, u32 opt);
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extern
EGG::Heap
*g_gameHeaps[3];
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};
EGG::FrmHeap
Definition
eggFrmHeap.hpp:8
EGG::Heap
Definition
eggHeap.hpp:9
include
game
mLib
m_heap.hpp
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