NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_heap.hpp
1#pragma once
2#include <types.h>
3#include <lib/egg/heap/eggFrmHeap.hpp>
4
5namespace mHeap {
6 void restoreCurrentHeap();
7 void destroyFrmHeap(EGG::FrmHeap *);
8 unsigned long adjustFrmHeap(EGG::FrmHeap *);
9
11 EGG::FrmHeap *makeFrmHeapAndUpdate(unsigned long size, EGG::Heap *parent, const char *name, u32 align, u32 opt);
12
13 extern EGG::Heap *g_gameHeaps[3];
14};