NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_video.hpp
1#pragma once
2#include <lib/rvl/gx/GX.h>
3
4class mVideo {
5public:
6 GXRenderModeObj &mRenderModeObj;
7
8 static float getSmth(float offs) { return (m_video->mRenderModeObj.mEFBHeight - offs) * 0.5f; }
9
10 static mVideo *m_video;
11};