NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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math_double.h
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#ifndef MSL_MATH_DOUBLE_H
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#define MSL_MATH_DOUBLE_H
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#include <types.h>
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#include <internal/fdlibm_public.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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inline
float
acosf(
float
x) {
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return
acos(x);
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}
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inline
float
asinf(
float
x) {
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return
asin(x);
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}
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inline
float
atan2f(
float
x,
float
y) {
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return
atan2(x, y);
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}
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inline
float
ceilf(
float
x) {
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return
ceil(x);
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}
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inline
float
cosf(
float
x) {
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return
cos(x);
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}
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inline
float
sinf(
float
x) {
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return
sin(x);
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}
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inline
float
sqrtf(
float
x) {
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return
sqrt(x);
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}
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inline
float
tanf(
float
x) {
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return
tan(x);
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}
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inline
float
floorf(
float
x) {
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return
floor(x);
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}
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inline
float
fmodf(
float
x,
float
y) {
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return
fmod(x, y);
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}
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inline
float
ldexpf(
float
value,
int
exp) {
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return
ldexp(value, exp);
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}
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inline
float
modff(
float
x,
float
* iptr) {
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float
frac;
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double
intg;
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frac = modf(x, &intg);
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*iptr = intg;
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return
frac;
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}
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float
fabsf(
float
x);
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#ifdef __cplusplus
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}
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#endif
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#endif
include
lib
MSL
internal
math_double.h
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