NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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mem_list.h
1
#ifndef RVL_SDK_MEM_LIST_H
2
#define RVL_SDK_MEM_LIST_H
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
MEMList
{
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void
* head;
// at 0x0
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void
* tail;
// at 0x4
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u16 length;
// at 0x8
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u16 offset;
// at 0xA
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}
MEMList
;
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typedef
struct
MEMLink
{
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void
* prev;
// at 0x0
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void
* next;
// at 0x4
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}
MEMLink
;
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void
MEMInitList(
MEMList
* list, u16 offset);
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void
MEMAppendListObject(
MEMList
* list,
void
*
object
);
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void
MEMRemoveListObject(
MEMList
* list,
void
*
object
);
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void
* MEMGetNextListObject(
MEMList
* list,
void
*
object
);
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#ifdef __cplusplus
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}
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#endif
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#endif
MEMLink
Definition
mem_list.h:15
MEMList
Definition
mem_list.h:8
include
lib
revolution
MEM
mem_list.h
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