NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
s_math.hpp
1
#pragma once
2
3
namespace
sLib {
4
5
bool
chase(
short
*,
short
,
short
);
6
bool
chase(
float
*,
float
,
float
);
7
short
addCalcAngle(
short
*,
short
,
short
,
short
,
short
);
8
9
template
<
typename
T>
10
T calcTimer(T *val) {
11
if
(*val != 0) {
12
*(val) -= 1;
13
}
14
return
*val;
15
}
16
17
}
// namespace sLib
include
game
sLib
s_math.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2