NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_math.hpp
1#pragma once
2
3namespace sLib {
4
5bool chase(short *, short, short);
6bool chase(float *, float, float);
7short addCalcAngle(short *, short, short, short, short);
8
9template <typename T>
10T calcTimer(T *val) {
11 if (*val != 0) {
12 *(val) -= 1;
13 }
14 return *val;
15}
16
17} // namespace sLib