NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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sbc_if.h
1/******************************************************************************
2 *
3 * Copyright (C) 1999-2012 Broadcom Corporation
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at:
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 ******************************************************************************/
18
19#ifndef _SBC_IF_H
20#define _SBC_IF_H
21
22#define PCM_BUFFER_SIZE 512
23
24/*
25 SBC_Init - called once for each track played
26
27 pcm_sample_freq - 4000 to 48000
28 channels - 1 mono 2 stereo
29 bits_per_sample - 8 or 16
30 return - 0 sucess
31*/
32
33int SBC_init(int pcm_sample_freq, int channels, int bits_per_sample);
34
35/*
36 SBC_write - called repeatedly with pcm_in pointer
37 increasing by length until track is finished.
38
39 pcm_in - pointer to PCM buffer
40 length - any
41 sbc_out - pointer to SBC output buffer
42 return - number of bytes written to sbc_out
43*/
44
45int SBC_write(unsigned char *pcm_in, int length, unsigned char *sbc_out);
46
47#endif