NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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sbc_types.h
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/******************************************************************************
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*
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* Copyright (C) 1999-2012 Broadcom Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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******************************************************************************/
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/******************************************************************************
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*
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* Data type declarations.
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*
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******************************************************************************/
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#ifndef SBC_TYPES_H
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#define SBC_TYPES_H
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#ifdef BUILDCFG
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#include "bt_target.h"
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#endif
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#include "data_types.h"
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typedef
short
SINT16;
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typedef
long
SINT32;
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#if (SBC_IPAQ_OPT == TRUE)
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#if (SBC_FOR_EMBEDDED_LINUX == TRUE)
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typedef
long
long
SINT64;
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#else
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typedef
__int64 SINT64;
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#endif
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#elif (SBC_IS_64_MULT_IN_WINDOW_ACCU == TRUE) || (SBC_IS_64_MULT_IN_IDCT == TRUE)
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#if (SBC_FOR_EMBEDDED_LINUX == TRUE)
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typedef
long
long
SINT64;
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#else
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typedef
__int64 SINT64;
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#endif
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#endif
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#define abs32(x) ( (x >= 0) ? x : (-x) )
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#endif
include
lib
revolution
BTE
embdrv
sbc
encoder
include
sbc_types.h
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