NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd.h
1#ifndef NW4R_PUBLIC_SND_H
2#define NW4R_PUBLIC_SND_H
3
4#include <nw4r/snd/snd_AxManager.h>
5#include <nw4r/snd/snd_AxVoice.h>
6#include <nw4r/snd/snd_AxVoiceManager.h>
7#include <nw4r/snd/snd_AxfxImpl.h>
8#include <nw4r/snd/snd_Bank.h>
9#include <nw4r/snd/snd_BankFile.h>
10#include <nw4r/snd/snd_BasicPlayer.h>
11#include <nw4r/snd/snd_BasicSound.h>
12#include <nw4r/snd/snd_Channel.h>
13#include <nw4r/snd/snd_ChannelManager.h>
14#include <nw4r/snd/snd_DisposeCallback.h>
15#include <nw4r/snd/snd_DisposeCallbackManager.h>
16#include <nw4r/snd/snd_DvdSoundArchive.h>
17#include <nw4r/snd/snd_EnvGenerator.h>
18#include <nw4r/snd/snd_ExternalSoundPlayer.h>
19#include <nw4r/snd/snd_FrameHeap.h>
20#include <nw4r/snd/snd_FxBase.h>
21#include <nw4r/snd/snd_FxChorus.h>
22#include <nw4r/snd/snd_FxDelay.h>
23#include <nw4r/snd/snd_FxReverbHi.h>
24#include <nw4r/snd/snd_FxReverbHiDpl2.h>
25#include <nw4r/snd/snd_InstancePool.h>
26#include <nw4r/snd/snd_Lfo.h>
27#include <nw4r/snd/snd_MemorySoundArchive.h>
28#include <nw4r/snd/snd_MmlParser.h>
29#include <nw4r/snd/snd_MmlSeqTrack.h>
30#include <nw4r/snd/snd_MmlSeqTrackAllocator.h>
31#include <nw4r/snd/snd_MoveValue.h>
32#include <nw4r/snd/snd_NandSoundArchive.h>
33#include <nw4r/snd/snd_NoteOnCallback.h>
34#include <nw4r/snd/snd_PlayerHeap.h>
35#include <nw4r/snd/snd_RemoteSpeaker.h>
36#include <nw4r/snd/snd_RemoteSpeakerManager.h>
37#include <nw4r/snd/snd_SeqFile.h>
38#include <nw4r/snd/snd_SeqPlayer.h>
39#include <nw4r/snd/snd_SeqSound.h>
40#include <nw4r/snd/snd_SeqSoundHandle.h>
41#include <nw4r/snd/snd_SeqTrack.h>
42#include <nw4r/snd/snd_SeqTrackAllocator.h>
43#include <nw4r/snd/snd_Sound3DActor.h>
44#include <nw4r/snd/snd_Sound3DListener.h>
45#include <nw4r/snd/snd_Sound3DManager.h>
46#include <nw4r/snd/snd_SoundActor.h>
47#include <nw4r/snd/snd_SoundArchive.h>
48#include <nw4r/snd/snd_SoundArchiveFile.h>
49#include <nw4r/snd/snd_SoundArchiveLoader.h>
50#include <nw4r/snd/snd_SoundArchivePlayer.h>
51#include <nw4r/snd/snd_SoundHandle.h>
52#include <nw4r/snd/snd_SoundHeap.h>
53#include <nw4r/snd/snd_SoundInstanceManager.h>
54#include <nw4r/snd/snd_SoundMemoryAllocatable.h>
55#include <nw4r/snd/snd_SoundPlayer.h>
56#include <nw4r/snd/snd_SoundStartable.h>
57#include <nw4r/snd/snd_SoundSystem.h>
58#include <nw4r/snd/snd_SoundThread.h>
59#include <nw4r/snd/snd_StrmChannel.h>
60#include <nw4r/snd/snd_StrmFile.h>
61#include <nw4r/snd/snd_StrmPlayer.h>
62#include <nw4r/snd/snd_StrmSound.h>
63#include <nw4r/snd/snd_StrmSoundHandle.h>
64#include <nw4r/snd/snd_Task.h>
65#include <nw4r/snd/snd_TaskManager.h>
66#include <nw4r/snd/snd_TaskThread.h>
67#include <nw4r/snd/snd_Util.h>
68#include <nw4r/snd/snd_Voice.h>
69#include <nw4r/snd/snd_VoiceManager.h>
70#include <nw4r/snd/snd_WaveFile.h>
71#include <nw4r/snd/snd_WaveSound.h>
72#include <nw4r/snd/snd_WaveSoundHandle.h>
73#include <nw4r/snd/snd_WsdFile.h>
74#include <nw4r/snd/snd_WsdPlayer.h>
75#include <nw4r/snd/snd_adpcm.h>
76
77#endif