NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_scene_manager.hpp
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#pragma once
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#include <types.h>
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class
SndSceneMgr
{
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public
:
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void
moveMissFin();
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void
FUN_8019d5b0
(u8);
///< @unofficial
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void
fn_8019be60
(
int
);
///< @unofficial
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void
fn_8019bd90
(
int
);
///< @unofficial
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u8 mPad1[0x10];
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int
m_10;
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int
m_14;
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static
SndSceneMgr
*sInstance;
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};
SndSceneMgr
Definition
snd_scene_manager.hpp:4
SndSceneMgr::fn_8019be60
void fn_8019be60(int)
SndSceneMgr::fn_8019bd90
void fn_8019bd90(int)
SndSceneMgr::FUN_8019d5b0
void FUN_8019d5b0(u8)
include
game
snd
snd_scene_manager.hpp
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