NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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stdarg.h
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#ifndef MSL_STDARG_H
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#define MSL_STDARG_H
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#ifdef __CWCC__
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typedef
enum
_va_arg_type {
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arg_ARGPOINTER,
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arg_WORD,
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arg_DOUBLEWORD,
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arg_ARGREAL
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} _va_arg_type;
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typedef
struct
__va_list_struct {
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char
gpr;
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char
fpr;
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char
* input_arg_area;
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char
* reg_save_area;
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} va_list;
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void
* __va_arg(va_list argp,
int
type);
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#define va_start(VA_LIST, ARG) ((void)ARG, __builtin_va_info(&VA_LIST))
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#define va_end(VA_LIST) ((void)VA_LIST)
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#define va_arg(VA_LIST, ARG_TYPE) \
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(*(ARG_TYPE*)__va_arg(VA_LIST, _var_arg_typeof(ARG_TYPE)))
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#else
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typedef
__builtin_va_list va_list;
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#define va_start(VA_LIST, ARG) __builtin_va_start(VA_LIST, ARG)
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#define va_end(VA_LIST) ((void)VA_LIST)
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#define va_arg(VA_LIST, ARG_TYPE) \
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(*(ARG_TYPE*)__va_arg(VA_LIST, _var_arg_typeof(ARG_TYPE)))
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
include
lib
MSL
stdarg.h
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