NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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types_nw4r.h
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#ifndef NW4R_TYPES_H
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#define NW4R_TYPES_H
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#include <types.h>
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#define NW4R_BYTEORDER_BIG 0xFEFF
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#define NW4R_BYTEORDER_LITTLE 0xFFFE
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#ifdef NW4R_LITTLE_ENDIAN
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#define NW4R_BYTEORDER_NATIVE NW4R_BYTEORDER_LITTLE
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#else
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#define NW4R_BYTEORDER_NATIVE NW4R_BYTEORDER_BIG
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#endif
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#define NW4R_VERSION(major, minor) ((major & 0xFF) << 8 | minor & 0xFF)
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#define NW4R_LIB_VERSION(NAME, ORIGINAL_DATE, ORIGINAL_TIME, ORIGINAL_CWCC) \
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const char* NW4R_##NAME##_Version_ = \
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"<< NW4R - " #NAME " \tfinal build: " ORIGINAL_DATE \
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" " ORIGINAL_TIME " (" ORIGINAL_CWCC ") >>"
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#if defined(CHAR_BIT)
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#define CHAR_BIT_ CHAR_BIT
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#else
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#define CHAR_BIT_ 8
// most common; default
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#endif
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#define NW4R_BYTE_(byte_, offset_) \
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(static_cast<unsigned char>(byte_) << CHAR_BIT_ * (offset_))
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#define NW4R_FOUR_BYTE(A, B, C, D) \
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(NW4R_BYTE_(A, 3) | NW4R_BYTE_(B, 2) | NW4R_BYTE_(C, 1) | NW4R_BYTE_(D, 0))
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#define NW4R_FILE_VERSION(MAJOR, MINOR) \
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(NW4R_BYTE_(MAJOR, 1) | NW4R_BYTE_(MINOR, 0))
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#endif
include
lib
nw4r
types_nw4r.h
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