NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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vec.hpp
1#pragma once
2
3namespace nw4r {
4namespace math {
5
7struct VEC2 {
8 float x;
9 float y;
10};
11
13struct VEC3 {
14 float x;
15 float y;
16 float z;
17};
18
19} // namespace math
20} // namespace nw4r
A two-dimensional floating point vector.
Definition vec.hpp:7
A three-dimensional floating point vector.
Definition vec.hpp:13