NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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vec.hpp
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#pragma once
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namespace
nw4r {
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namespace
math {
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struct
_VEC2
{
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float
x, y;
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};
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struct
VEC2
:
public
_VEC2
{
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VEC2
() {}
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VEC2
(
float
fx,
float
fy) { x = fx; y = fy; }
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VEC2
(
const
VEC2
&v) { x = v.x; y = v.y; }
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};
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struct
_VEC3
{
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float
x, y, z;
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};
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struct
VEC3
:
public
_VEC3
{
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VEC3
() {}
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VEC3
(
float
fx,
float
fy,
float
fz) { x = fx; y = fy; z = fz; }
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};
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}
// namespace math
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}
// namespace nw4r
nw4r::math::VEC2
Definition
vec.hpp:11
nw4r::math::VEC3
A three-dimensional floating point vector.
Definition
vec.hpp:22
nw4r::math::_VEC2
A two-dimensional floating point vector.
Definition
vec.hpp:7
nw4r::math::_VEC3
Definition
vec.hpp:17
include
lib
nw4r
math
vec.hpp
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