NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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wcassert.h
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/******************************************************************************
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*
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* Copyright (C) 1999-2012 Broadcom Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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******************************************************************************/
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#ifndef WC_ASSERT_H
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#define WC_ASSERT_H
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#ifdef _DEBUG
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#include "bt_target.h"
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/* debug settings*/
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#ifndef WC_DEBUG_LEVEL
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#define WC_DEBUG_LEVEL 0
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#endif
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#if WC_DEBUG_LEVEL == 0
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#include "stdio.h"
/* for printf()*/
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#ifdef __cplusplus
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extern
"C"
wc_assert(
char
*message,
char
*file, UINT32 line);
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#else
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void
wc_assert(
char
*message,
char
*file, UINT32 line);
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#endif
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#define WC_ASSERT(_x) if ( !(_x) ) wc_assert("ASSERT at %s line %d\n", __FILE__, __LINE__);
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#define WC_ASSERT_ALWAYS() wc_assert("ASSERT! at %s line %d\n", __FILE__, __LINE__);
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#elif WC_DEBUG_LEVEL == 1
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#include "assert.h"
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#define WC_ASSERT(_x) assert(_x);
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#define WC_ASSERT_ALWAYS() assert(0);
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#endif
/* WC_DEBUG_LEVEL*/
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#else
/* _DEBUG*/
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#ifndef WC_ASSERT
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#define WC_ASSERT(_x) ;
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#endif
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#ifndef WC_ASSERT_ALWAYS
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#define WC_ASSERT_ALWAYS() ;
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#endif
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#endif
/* _DEBUG*/
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#endif
/* WC_ASSERT_H*/
include
lib
revolution
BTE
stack
include
wcassert.h
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