NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Enumerations | |
enum | CXCompressionType { CX_COMPRESSION_NONE = 0x00 , CX_COMPRESSION_LZ = 0x10 , CX_COMPRESSION_HUFFMAN = 0x20 , CX_COMPRESSION_RL = 0x30 , CX_COMPRESSION_LH = 0x40 , CX_COMPRESSION_LRC = 0x50 , CX_COMPRESSION_DIFF = 0x80 , CX_COMPRESSION_TYPE_MASK = 0xF0 } |
The possible compression types. More... | |
Functions | |
void | CXUncompressLZ (const void *orig, void *dest) |
int | CXGetUncompressedSize (void *data) |
enum CXCompressionType |
The possible compression types.
Definition at line 9 of file CXUncompression.h.