NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
OSStateFlags.h
1
#ifndef RVL_SDK_OS_STATE_FLAGS_H
2
#define RVL_SDK_OS_STATE_FLAGS_H
3
#include <types.h>
4
#ifdef __cplusplus
5
extern
"C"
{
6
#endif
7
8
typedef
struct
OSStateFlags
{
9
u32 checksum;
// at 0x0
10
u8 BYTE_0x4;
11
u8 BYTE_0x5;
// at 0x5
12
u8 discState;
// at 0x6
13
u8 BYTE_0x7;
14
u32 WORD_0x8;
15
u32 WORD_0xC;
16
u32 WORD_0x10;
17
u32 WORD_0x14;
18
u32 WORD_0x18;
19
u32 WORD_0x1C;
20
}
OSStateFlags
;
21
22
BOOL __OSWriteStateFlags(
const
OSStateFlags
* state);
23
BOOL __OSReadStateFlags(
OSStateFlags
* state);
24
25
#ifdef __cplusplus
26
}
27
#endif
28
#endif
OSStateFlags
Definition
OSStateFlags.h:8
include
lib
revolution
OS
OSStateFlags.h
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2