NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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OSStateFlags.h
1#ifndef RVL_SDK_OS_STATE_FLAGS_H
2#define RVL_SDK_OS_STATE_FLAGS_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8typedef struct OSStateFlags {
9 u32 checksum; // at 0x0
10 u8 BYTE_0x4;
11 u8 BYTE_0x5; // at 0x5
12 u8 discState; // at 0x6
13 u8 BYTE_0x7;
14 u32 WORD_0x8;
15 u32 WORD_0xC;
16 u32 WORD_0x10;
17 u32 WORD_0x14;
18 u32 WORD_0x18;
19 u32 WORD_0x1C;
21
22BOOL __OSWriteStateFlags(const OSStateFlags* state);
23BOOL __OSReadStateFlags(OSStateFlags* state);
24
25#ifdef __cplusplus
26}
27#endif
28#endif