3#include <game/mLib/m_2d.hpp>
2D engine namespace. Deals with drawing anything 2D, like the HUD and small scores.
void drawAfter()
Draws all registered foreground 2D objects.
void drawBefore()
Draws all registered background 2D objects.
void init()
Initializes the 2D engine.
void draw()
Draws all registered 2D objects.
void drawBtween(u8 after, u8 before)
Draws all registered 2D objects between the after and before draw orders.
int setAlpha_patrolPane_patrol(nw4r::lyt::Pane *pane, void *opacity)
Visitor function for setting the opacity of panes.
void setAlpha(m2d::Simple_c *layout, u8 opacity)
Sets the opacity of an entire layout.