2D engine namespace. Deals with drawing anything 2D, like the HUD and small scores.
|
| void | init () |
| | Initializes the 2D engine.
|
| |
| void | draw () |
| | Draws all registered 2D objects.
|
| |
| void | drawBefore () |
| | Draws all registered background 2D objects.
|
| |
| void | drawAfter () |
| | Draws all registered foreground 2D objects.
|
| |
| void | drawBtween (u8 after, u8 before) |
| | Draws all registered 2D objects between the after and before draw orders.
|
| |
| int | setAlpha_patrolPane_patrol (nw4r::lyt::Pane *pane, void *opacity) |
| | Visitor function for setting the opacity of panes.
|
| |
| void | setAlpha (m2d::Simple_c *layout, u8 opacity) |
| | Sets the opacity of an entire layout.
|
| |