NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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c_counter.cpp
1#include <game/cLib/c_counter.hpp>
2
5
7 m_gameFrame = 0;
8 m_exeFrame = 0;
9}
static u32 m_exeFrame
The total frames elapsed while the main engine loop (fManager_c::mainLoop) is running.
Definition c_counter.hpp:13
static void clear()
Clears the counters.
Definition c_counter.cpp:6
static u32 m_gameFrame
The total frames elapsed since game startup.
Definition c_counter.hpp:17