NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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c_counter.cpp
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#include <game/cLib/c_counter.hpp>
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u32
cCounter_c::m_gameFrame
;
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u32
cCounter_c::m_exeFrame
;
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void
cCounter_c::clear
() {
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m_gameFrame
= 0;
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m_exeFrame
= 0;
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}
cCounter_c::m_exeFrame
static u32 m_exeFrame
The total frames elapsed while the main engine loop (fManager_c::mainLoop) is running.
Definition
c_counter.hpp:13
cCounter_c::clear
static void clear()
Clears the counters.
Definition
c_counter.cpp:6
cCounter_c::m_gameFrame
static u32 m_gameFrame
The total frames elapsed since game startup.
Definition
c_counter.hpp:17
source
dol
cLib
c_counter.cpp
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