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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Namespaces | |
| namespace | cM |
| C Math library. | |
Functions | |
| float | cM::getCircleUnit () |
| bool | cM::isZero (float val) |
| s16 | cM::rad2s (float rad) |
| Converts an angle from radians to units. | |
| u16 | U_GetAtanTable (float sin, float cos) |
| u32 | cM::atan2i (float sin, float cos) |
| s16 | cM::atan2s (float sin, float cos) |
| Converts a sine and a cosine to an angle in units. | |
| void | cM::initRnd (ulong seed) |
| Initializes s_rnd with the given seed. | |
| float | cM::rnd () |
| Generates a floating point number between 0 and 1. | |
| int | cM::rndInt (int max) |
| Generates an integer between 0 and the given max. | |
| float | cM::rndF (float max) |
| Generates a floating point number between 0 and the given max. | |
Variables | |
| static cM_rand_c | s_rnd = cM_rand_c(100) |
| [Used for tile randomization, eye animations and a few more things]. | |
| static cM_rand_c | s_rnd2 = cM_rand_c(101) |
| static u16 | atntable [1025] |
| u16 U_GetAtanTable | ( | float | sin, |
| float | cos ) |
Definition at line 118 of file c_math.cpp.
[Used for tile randomization, eye animations and a few more things].
Definition at line 7 of file c_math.cpp.
Definition at line 8 of file c_math.cpp.
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static |
Definition at line 11 of file c_math.cpp.