NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 9 of file eggFrmHeap.h.
Public Member Functions | |
void | free (long) |
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Heap (MEMiHeapHead *heapHead) | |
virtual int | getHeapKind () const =0 |
virtual void | initAllocator (Allocator *allocator, long align)=0 |
virtual void * | alloc (size_t, long)=0 |
virtual void | free (void *)=0 |
virtual void | destroy ()=0 |
void | appendDisposer (Disposer *disposer) |
void | removeDisposer (Disposer *disposer) |
Additional Inherited Members | |
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static void * | alloc (size_t, int, EGG::Heap *) |
static void | free (void *, EGG::Heap *) |
static Heap * | findContainHeap (const void *) |
static FrmHeap * | dynamicCastToFrm (Heap *heap) |
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MEMiHeapHead * | mHeapHandle |
void * | mHeapBuffer |
Heap * | mParentHeap |
u16 | mFlag |
u8 | mPad1 [0xa] |
nw4r::ut::List | mChildren |
u8 | mPad2 [0x4] |
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static Heap * | sCurrentHeap |