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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_actor_data.hpp>
The configuration for a map actor.
Definition at line 15 of file d_actor_data.hpp.
Static Public Member Functions | |
| static dActorData_c * | getMapActorInfo (int idx) |
Public Attributes | |
| ProfileName | mProfileName |
| The profile spawned by the map actor. | |
| int | mSpawnOffsetX |
| The horizontal offset from the map actor to the actor's spawn position. | |
| int | mSpawnOffsetY |
| The vertical offset from the map actor to the actor's spawn position. | |
| int | mSpawnRangeOffsetX |
| The horizontal offset of the actor's bounding box from the actor's position. | |
| int | mSpawnRangeOffsetY |
| The vertical offset of the actor's bounding box from the actor's position. | |
| int | mSpawnRangeHalfWidth |
| The half-width of the actor's bounding box. | |
| int | mSpawnRangeHalfHeight |
| The half-height of the actor's bounding box. | |
| u16 | mSpawnMarginTop |
| The additional padding added to the top of the bounding box to prevent pop-in. | |
| u16 | mSpawnMarginBottom |
| The additional padding added to the bottom of the bounding box to prevent pop-in. | |
| u16 | mSpawnMarginLeft |
| The additional padding added to the left of the bounding box to prevent pop-in. | |
| u16 | mSpawnMarginRight |
| The additional padding added to the right of the bounding box to prevent pop-in. | |
| u16 | mFlags |
| Various flags that control map actor spawning behaviour. Value is a bitfield from MAP_ACTOR_INFO_FLAG_e. | |
Static Public Attributes | |
| static dActorData_c | l_actor_data_tbl [] |
| The configuration for each map actor. | |
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inlinestatic |
Definition at line 31 of file d_actor_data.hpp.
| ProfileName dActorData_c::mProfileName |
The profile spawned by the map actor.
Definition at line 17 of file d_actor_data.hpp.
| int dActorData_c::mSpawnOffsetX |
The horizontal offset from the map actor to the actor's spawn position.
Definition at line 18 of file d_actor_data.hpp.
| int dActorData_c::mSpawnOffsetY |
The vertical offset from the map actor to the actor's spawn position.
Definition at line 19 of file d_actor_data.hpp.
| int dActorData_c::mSpawnRangeOffsetX |
The horizontal offset of the actor's bounding box from the actor's position.
Definition at line 20 of file d_actor_data.hpp.
| int dActorData_c::mSpawnRangeOffsetY |
The vertical offset of the actor's bounding box from the actor's position.
Definition at line 21 of file d_actor_data.hpp.
| int dActorData_c::mSpawnRangeHalfWidth |
The half-width of the actor's bounding box.
Definition at line 22 of file d_actor_data.hpp.
| int dActorData_c::mSpawnRangeHalfHeight |
The half-height of the actor's bounding box.
Definition at line 23 of file d_actor_data.hpp.
| u16 dActorData_c::mSpawnMarginTop |
The additional padding added to the top of the bounding box to prevent pop-in.
Definition at line 24 of file d_actor_data.hpp.
| u16 dActorData_c::mSpawnMarginBottom |
The additional padding added to the bottom of the bounding box to prevent pop-in.
Definition at line 25 of file d_actor_data.hpp.
| u16 dActorData_c::mSpawnMarginLeft |
The additional padding added to the left of the bounding box to prevent pop-in.
Definition at line 26 of file d_actor_data.hpp.
| u16 dActorData_c::mSpawnMarginRight |
The additional padding added to the right of the bounding box to prevent pop-in.
Definition at line 27 of file d_actor_data.hpp.
| u16 dActorData_c::mFlags |
Various flags that control map actor spawning behaviour. Value is a bitfield from MAP_ACTOR_INFO_FLAG_e.
Definition at line 28 of file d_actor_data.hpp.
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static |
The configuration for each map actor.
Definition at line 30 of file d_actor_data.hpp.