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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for dAudio::SoundEffectID_t, including all inherited members.
| id (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | private |
| operator u32() const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| playEmySound(const mVec2_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| playEmySound(const mVec3_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| playMapSound(const mVec2_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| playMapSound(const mVec3_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| playObjSound(T *obj, const mVec2_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| playObjSound(T *obj, const mVec3_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
| SoundEffectID_t(u32 soundID) (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |