NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for dAudio::SoundEffectID_t, including all inherited members.
id (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | private |
operator u32() const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
playEmySound(const mVec3_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
playMapSound(const mVec3_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
playObjSound(T *obj, const mVec3_c &pos, int playerNo) const (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |
SoundEffectID_t(u32 soundID) (defined in dAudio::SoundEffectID_t) | dAudio::SoundEffectID_t | inline |