#include <game/bases/d_audio.hpp>
Definition at line 73 of file d_audio.hpp.
◆ SoundEffectID_t()
| dAudio::SoundEffectID_t::SoundEffectID_t |
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u32 | soundID | ) |
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inline |
◆ operator u32()
| dAudio::SoundEffectID_t::operator u32 |
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const |
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inline |
◆ playObjSound() [1/2]
template<class T>
| void dAudio::SoundEffectID_t::playObjSound |
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T * | obj, |
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const mVec2_c & | pos, |
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int | playerNo ) const |
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inline |
◆ playObjSound() [2/2]
template<class T>
| void dAudio::SoundEffectID_t::playObjSound |
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T * | obj, |
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const mVec3_c & | pos, |
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int | playerNo ) const |
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inline |
◆ playEmySound() [1/2]
| void dAudio::SoundEffectID_t::playEmySound |
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const mVec2_c & | pos, |
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int | playerNo ) const |
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inline |
◆ playEmySound() [2/2]
| void dAudio::SoundEffectID_t::playEmySound |
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const mVec3_c & | pos, |
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int | playerNo ) const |
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inline |
◆ playMapSound() [1/2]
| void dAudio::SoundEffectID_t::playMapSound |
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const mVec2_c & | pos, |
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int | playerNo ) const |
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inline |
◆ playMapSound() [2/2]
| void dAudio::SoundEffectID_t::playMapSound |
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const mVec3_c & | pos, |
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int | playerNo ) const |
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inline |
◆ id
| u32 dAudio::SoundEffectID_t::id |
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private |