#include <game/bases/d_audio.hpp>
Definition at line 60 of file d_audio.hpp.
◆ SoundEffectID_t()
dAudio::SoundEffectID_t::SoundEffectID_t |
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u32 | soundID | ) |
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◆ operator u32()
dAudio::SoundEffectID_t::operator u32 |
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const |
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◆ playObjSound()
template<class T>
void dAudio::SoundEffectID_t::playObjSound |
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T * | obj, |
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const mVec3_c & | pos, |
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int | playerNo ) const |
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◆ playEmySound()
void dAudio::SoundEffectID_t::playEmySound |
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const mVec3_c & | pos, |
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int | playerNo ) const |
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◆ playMapSound()
void dAudio::SoundEffectID_t::playMapSound |
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const mVec3_c & | pos, |
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int | playerNo ) const |
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◆ id
u32 dAudio::SoundEffectID_t::id |
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private |