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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_audio.hpp>
Definition at line 375 of file d_audio.hpp.
Public Member Functions | |
| SoundEffectID_t (u32 soundID) | |
| operator u32 () const | |
| template<class T> | |
| void | playObjSound (T *obj, const mVec2_c &pos, int playerNo) const |
| template<class T> | |
| void | playObjSound (T *obj, const mVec3_c &pos, int playerNo) const |
| void | playEmySound (const mVec2_c &pos, int playerNo) const |
| void | playEmySound (const mVec3_c &pos, int playerNo) const |
| void | playMapSound (const mVec2_c &pos, int playerNo) const |
| void | playMapSound (const mVec3_c &pos, int playerNo) const |
Private Attributes | |
| u32 | id |
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inline |
Definition at line 377 of file d_audio.hpp.
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inline |
Definition at line 379 of file d_audio.hpp.
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inline |
Definition at line 384 of file d_audio.hpp.
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inline |
Definition at line 389 of file d_audio.hpp.
Definition at line 393 of file d_audio.hpp.
Definition at line 397 of file d_audio.hpp.
Definition at line 401 of file d_audio.hpp.
Definition at line 405 of file d_audio.hpp.
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private |
Definition at line 410 of file d_audio.hpp.