NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dGameKeyCore_c Class Reference

Description

Definition at line 4 of file d_game_key.hpp.

Public Types

enum  EXTENSION_e {
  EXTENSION_NONE = 0 ,
  EXTENSION_NUNCHUK = 1
}
 

Public Attributes

int mIndex
 
EXTENSION_e mAttachedExtension
 
char mPad1 [8]
 
int mDownButtons
 The buttons currently pressed down.
 
char mPad2 [4]
 
int mTriggeredButtons
 The buttons newly pressed down.
 
char mPad3 [0x6c]
 
bool mIsShaking
 

Member Enumeration Documentation

◆ EXTENSION_e

enum dGameKeyCore_c::EXTENSION_e

Definition at line 6 of file d_game_key.hpp.

Constructor & Destructor Documentation

◆ ~dGameKeyCore_c()

virtual dGameKeyCore_c::~dGameKeyCore_c ( )
inlinevirtual

Definition at line 11 of file d_game_key.hpp.

Member Data Documentation

◆ mIndex

int dGameKeyCore_c::mIndex

Definition at line 13 of file d_game_key.hpp.

◆ mAttachedExtension

EXTENSION_e dGameKeyCore_c::mAttachedExtension

Definition at line 14 of file d_game_key.hpp.

◆ mPad1

char dGameKeyCore_c::mPad1[8]

Definition at line 15 of file d_game_key.hpp.

◆ mDownButtons

int dGameKeyCore_c::mDownButtons

The buttons currently pressed down.

Definition at line 16 of file d_game_key.hpp.

◆ mPad2

char dGameKeyCore_c::mPad2[4]

Definition at line 17 of file d_game_key.hpp.

◆ mTriggeredButtons

int dGameKeyCore_c::mTriggeredButtons

The buttons newly pressed down.

Definition at line 18 of file d_game_key.hpp.

◆ mPad3

char dGameKeyCore_c::mPad3[0x6c]

Definition at line 19 of file d_game_key.hpp.

◆ mIsShaking

bool dGameKeyCore_c::mIsShaking

Definition at line 20 of file d_game_key.hpp.