NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 4 of file d_game_key.hpp.
Public Types | |
enum | EXTENSION_e { EXTENSION_NONE = 0 , EXTENSION_NUNCHUK = 1 } |
Public Attributes | |
int | mIndex |
EXTENSION_e | mAttachedExtension |
char | mPad1 [8] |
int | mDownButtons |
The buttons currently pressed down. | |
char | mPad2 [4] |
int | mTriggeredButtons |
The buttons newly pressed down. | |
char | mPad3 [0x6c] |
bool | mIsShaking |
enum dGameKeyCore_c::EXTENSION_e |
Definition at line 6 of file d_game_key.hpp.
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inlinevirtual |
Definition at line 11 of file d_game_key.hpp.
int dGameKeyCore_c::mIndex |
Definition at line 13 of file d_game_key.hpp.
EXTENSION_e dGameKeyCore_c::mAttachedExtension |
Definition at line 14 of file d_game_key.hpp.
char dGameKeyCore_c::mPad1[8] |
Definition at line 15 of file d_game_key.hpp.
int dGameKeyCore_c::mDownButtons |
The buttons currently pressed down.
Definition at line 16 of file d_game_key.hpp.
char dGameKeyCore_c::mPad2[4] |
Definition at line 17 of file d_game_key.hpp.
int dGameKeyCore_c::mTriggeredButtons |
The buttons newly pressed down.
Definition at line 18 of file d_game_key.hpp.
char dGameKeyCore_c::mPad3[0x6c] |
Definition at line 19 of file d_game_key.hpp.
bool dGameKeyCore_c::mIsShaking |
Definition at line 20 of file d_game_key.hpp.