NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dWmEnemy_c Member List

This is the complete list of members for dWmEnemy_c, including all inherited members.

__initJumpParam1(const mVec3_c &startPos, const mVec3_c &targetPos, int numFrames, float jumpSpeed, float maxYSpeed) (defined in dWmDemoActor_c)dWmDemoActor_c
__initJumpParam2(const mVec3_c &startPos, const mVec3_c &targetPos, int numFrames, float jumpSpeed, float maxYSpeed) (defined in dWmDemoActor_c)dWmDemoActor_c
_initDemoJumpBase(const mVec3_c &pos, int delay, int frames, float jumpSpeed, float startScale, float targetScale, const mVec3_c &dir) (defined in dWmDemoActor_c)dWmDemoActor_c
_initDemoJumpBaseCore(const mVec3_c &pos, int delay, int frames, float jumpSpeed, float startScale, float targetScale, const short &angY) (defined in dWmDemoActor_c)dWmDemoActor_c
_procDemoJumpBase() (defined in dWmDemoActor_c)dWmDemoActor_c
ACTIVE enum valuefBase_c
ACTOR enum valuefBase_c
ACTOR_GENERIC enum valuedBaseActor_c
ACTOR_KIND_e enum namedBaseActor_c
ACTOR_MAP_DEMO enum valuedBaseActor_c
ACTOR_MAP_ENEMY enum valuedBaseActor_c
ACTOR_MAP_GENERIC enum valuedBaseActor_c
ACTOR_MAP_OBJECT enum valuedBaseActor_c
ACTOR_MAP_PLAYER enum valuedBaseActor_c
ACTOR_MAP_STOP enum valuedBaseActor_c
ACTOR_MENU_PLAYER enum valuedBaseActor_c
ACTOR_PARAM_CONFIG(enemyNo, 0, 4) (defined in dWmEnemy_c)dWmEnemy_cprivate
ACTOR_PARAM_CONFIG(startPoint, 4, 4) (defined in dWmEnemy_c)dWmEnemy_cprivate
ACTOR_UNK_6 enum valuedBaseActor_c
add(cOwnerSetNd_c *nd, void *owner)cOwnerSetMg_c
adjustHeightBase(const mVec3_c &startPos, const mVec3_c &targetPos, int directionType) (defined in dWmDemoActor_c)dWmDemoActor_c
calc() (defined in dWmEnemy_c)dWmEnemy_cvirtual
calcBlowOffPos(float offsetX) (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
calcFallSpeed()dBaseActor_c
CalcShadow(float yOffs, float scaleX, float scaleY, float scaleZ) (defined in dWmDemoActor_c)dWmDemoActor_c
CalcShadow(float yOffs, float scale) (defined in dWmDemoActor_c)dWmDemoActor_c
calcSpeed()dBaseActor_c
calcSpeedF()dBaseActor_c
calcSpeedX()dBaseActor_c
calcSpeedXY()dBaseActor_c
calcSpeedY()dBaseActor_c
calculateEffect() (defined in dWmEnemy_c)dWmEnemy_cvirtual
CANCELED enum valuefBase_c
checkArriveTargetXYZ(const mVec3_c &startPos, const mVec3_c &targetPos) (defined in dWmDemoActor_c)dWmDemoActor_c
checkArriveTargetXZ(const mVec3_c &startPos, const mVec3_c &targetPos) (defined in dWmDemoActor_c)dWmDemoActor_c
checkChildProcessCreateState() constfBase_c
checkCutEnd() (defined in dWmDemoActor_c)dWmDemoActor_cinlinevirtual
CheckIsHitToPlayer() (defined in dWmEnemy_c)dWmEnemy_c
clear()cOwnerSetMg_cprivate
clearCutEnd() (defined in dWmDemoActor_c)dWmDemoActor_cinlinevirtual
clearProcControlFlag(u8 flag)fBase_cinlineprotected
clearSpeedAll() (defined in dWmDemoActor_c)dWmDemoActor_c
commonPack(int(fBase_c::*doFunc)(), int(fBase_c::*preFunc)(), void(fBase_c::*postFunc)(MAIN_STATE_e))fBase_cprivate
connectProc()fBase_cprivate
construct(ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)dWmActor_cprotectedstatic
construct(ProfileName profName, dBase_c *base, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)dWmActor_cprotectedstatic
cOwnerSetMg_c()cOwnerSetMg_cinline
create()dWmEnemy_cinlinevirtual
createBase(ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType)dBase_cstatic
createChild(ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType)fBase_cstatic
createHeap()fBase_cprotectedvirtual
createPack()fBase_cprivate
createRoot(ProfileName profName, unsigned long param, u8 groupType)dBase_cstatic
CreateShadowModel(const char *arc, const char *path, const char *mdlName, bool param4) (defined in dWmDemoActor_c)dWmDemoActor_c
CREATING enum valuefBase_c
csCommand(int id, bool b)dWmEnemy_c
CsSPosSimple(int directionType, float yTarget) (defined in dWmDemoActor_c)dWmDemoActor_c
dBase_c()dBase_c
dBaseActor_c()dBaseActor_c
deleteEffect() (defined in dWmEnemy_c)dWmEnemy_c
deletePack()fBase_cprivate
deleteReady()fBase_cprotectedvirtual
deleteRequest()fBase_c
deleteSound() (defined in dWmEnemy_c)dWmEnemy_c
DELETING enum valuefBase_c
demoJump(const mVec3_c &pos, JumpData_s &jumpData, float scale)dWmEnemy_c
DISABLE_DRAW enum valuefBase_c
DISABLE_EXECUTE enum valuefBase_c
doDelete()dWmEnemy_cinlinevirtual
doWalk() (defined in dWmEnemy_c)dWmEnemy_cvirtual
draw()dWmEnemy_cinlinevirtual
draw2D()dBaseActor_cprotectedvirtual
draw2D_lyt2()dBaseActor_cprotectedvirtual
draw2DActorOnLyt1()dBaseActor_cstatic
draw2DActorOnLyt2()dBaseActor_cstatic
drawPack()fBase_cprivate
DrawShadow(bool param1) (defined in dWmDemoActor_c)dWmDemoActor_c
dWmActor_c()dWmActor_c
dWmDemoActor_c() (defined in dWmDemoActor_c)dWmDemoActor_c
dWmEnemy_c() (defined in dWmEnemy_c)dWmEnemy_cinline
entryFrmHeap(unsigned long size, EGG::Heap *parentHeap)fBase_cprotectedvirtual
entryFrmHeapNonAdjust(unsigned long size, EGG::Heap *parentHeap)fBase_cprotectedvirtual
ERROR enum valuefBase_c
execute()dWmEnemy_cvirtual
executePack()fBase_cprivate
FAILED enum valuefBase_c
fBase_c()fBase_c
fBase_make(ProfileName profName, fTrNdBa_c *connectParent, unsigned long param, u8 groupType)fBase_cprivatestatic
finalUpdate()dBaseActor_cinlineprotectedvirtual
FUN_800f88d0()dWmEnemy_c
GetActorType()dWmEnemy_cinlinevirtual
GetBgPosY(const mVec3_c &startPos, const mVec3_c &targetPos, int directionType) (defined in dWmDemoActor_c)dWmDemoActor_c
getCenterPos() constdBaseActor_c
GetChangeDirRate() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
GetChildDemoActor(dBaseActor_c *prev, dWmDemoActor_c *&next)dWmDemoActor_cstatic
getChildProcessCreateState() constfBase_cprivate
getConnectBrNext() constfBase_c
getConnectChild() constfBase_c
getConnectParent() constfBase_c
getCurrentPointInfo() (defined in dWmEnemy_c)dWmEnemy_c
getEnemyWalkSeID() (defined in dWmEnemy_c)dWmEnemy_cvirtual
GetIndex() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
getKindString() constdBase_cvirtual
GetMoveRate() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
GetNextIndex() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
getNextPointInfo() (defined in dWmEnemy_c)dWmEnemy_c
getPointOffset(int index) (defined in dWmEnemy_c)dWmEnemy_cvirtual
GetProfNameActorNum(ProfileName profile)dBaseActor_c
getStartPoint() (defined in dWmEnemy_c)dWmEnemy_cvirtual
GetTerritory() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
getWaitAngle() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
getWalkAnmRate() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
GetWalkWaitFrame() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
GROUP_TYPE_e enum namefBase_c
init_bgmDance() (defined in dWmEnemy_c)dWmEnemy_c
init_DemoContinue() (defined in dWmEnemy_c)dWmEnemy_c
init_exec() (defined in dWmEnemy_c)dWmEnemy_c
init_lose() (defined in dWmEnemy_c)dWmEnemy_c
init_waitWalk() (defined in dWmEnemy_c)dWmEnemy_c
initDemoAnger() (defined in dWmEnemy_c)dWmEnemy_cvirtual
initDemoBgmDance() (defined in dWmEnemy_c)dWmEnemy_cvirtual
initDemoLose() (defined in dWmEnemy_c)dWmEnemy_cvirtual
initDemoStarLose() (defined in dWmEnemy_c)dWmEnemy_cvirtual
initializeBase(const char **names, int count, bool cyclic) (defined in dWmEnemy_c)dWmEnemy_c
initJumpBase(mVec3_c pos, int numFrames, float jumpSpeed) (defined in dWmDemoActor_c)dWmDemoActor_c
InitJumpParam(const mVec3_c &startPos, const mVec3_c &targetPos, int numFrames, float jumpSpeed, float maxYSpeed) (defined in dWmDemoActor_c)dWmDemoActor_c
initLoader()dBase_cstatic
initShapeAngle() (defined in dWmEnemy_c)dWmEnemy_c
initWalk() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
initWalk(float) (defined in dWmEnemy_c)dWmEnemy_c
isAllEnemyMoveEnd() (defined in dWmEnemy_c)dWmEnemy_c
isCutscenePlaying(const int *csList, int csCount)dWmDemoActor_c
isDead() (defined in dWmEnemy_c)dWmEnemy_c
IsExecEnable() (defined in dWmEnemy_c)dWmEnemy_c
IsHitToMovePlayer() (defined in dWmEnemy_c)dWmEnemy_c
IsHitToWaitPlayer() (defined in dWmEnemy_c)dWmEnemy_cvirtual
IsNeedChasePlayer() (defined in dWmEnemy_c)dWmEnemy_c
isNextThroughPoint() (defined in dWmEnemy_c)dWmEnemy_c
IsPlayerComing() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
IsPlayerComingCore() (defined in dWmEnemy_c)dWmEnemy_c
isProcControlFlag(u8 flag) constfBase_cinlineprotected
IsRandomMove() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
IsRandomWalk() (defined in dWmEnemy_c)dWmEnemy_cvirtual
isStaff() (defined in dWmDemoActor_c)dWmDemoActor_c
isThroughPoint(int) (defined in dWmEnemy_c)dWmEnemy_c
isWaitWalkEnd() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
LIFECYCLE_e enum namefBase_c
loadAsyncCallback()dBase_cprivatestatic
m_00 (defined in dWmDemoActor_c)dWmDemoActor_cprotected
m_actorManagedBaseActor_cprivatestatic
m_rootUniqueIDfBase_cprivatestatic
m_tmpCtAnglePdBaseActor_cprivatestatic
m_tmpCtConnectParentfBase_cprivatestatic
m_tmpCtGroupTypefBase_cprivatestatic
m_tmpCtParamfBase_cprivatestatic
m_tmpCtPosPdBaseActor_cprivatestatic
m_tmpCtProfNamefBase_cprivatestatic
mAccelFdBaseActor_c
mAccelYdBaseActor_c
mActorPropertiesdBaseActor_c
MAIN_STATE_e enum namefBase_c
makeMtx()dBaseActor_c
mAngledBaseActor_c
mAngle3DdBaseActor_c
mArrivedAtTarget (defined in dWmEnemy_c)dWmEnemy_cprivate
mBgmDanceRelated (defined in dWmEnemy_c)dWmEnemy_cprivate
mCenterOffsdBaseActor_c
mCullSpheredWmActor_cprivate
mCurrProc (defined in dWmEnemy_c)dWmEnemy_cprivate
mDeferExecutefBase_cprotected
mDeferRetryCreatefBase_cprotected
mDeleteRequestedfBase_cprotected
mDemoAngle (defined in dWmEnemy_c)dWmEnemy_cprivate
mDemoContinueRelated (defined in dWmEnemy_c)dWmEnemy_cprivate
mEfID (defined in dWmEnemy_c)dWmEnemy_cprivate
mEnWalk (defined in dWmEnemy_c)dWmEnemy_cprivate
mGroupTypefBase_cprotected
mHeapfBase_cprotected
mHeapAllocator (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mHitPlayer (defined in dWmEnemy_c)dWmEnemy_cprivate
mIsCutEnd (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mLastPosdBaseActor_c
mLifecycleStatefBase_cprotected
mLinkActordBaseActor_cprivate
mMatrixdBaseActor_c
mMaxFallSpeeddBaseActor_c
mMaxSpeedFdBaseActor_c
mMngfBase_cprotected
mModel (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mNextPoint (defined in dWmEnemy_c)dWmEnemy_cprivate
mNextPointTypedWmEnemy_cprivate
mNotAnger (defined in dWmEnemy_c)dWmEnemy_cprivate
mode_bgmDance() (defined in dWmEnemy_c)dWmEnemy_c
mode_DemoContinue() (defined in dWmEnemy_c)dWmEnemy_c
mode_exec() (defined in dWmEnemy_c)dWmEnemy_c
mode_lose() (defined in dWmEnemy_c)dWmEnemy_c
mode_waitWalk() (defined in dWmEnemy_c)dWmEnemy_c
ModelCalc(m3d::mdl_c *mdl, float yOffset, float shadowYOffset, float shadowScale) (defined in dWmEnemy_c)dWmEnemy_c
mParamfBase_c
mPath (defined in dWmEnemy_c)dWmEnemy_cprivate
mpBgmSync (defined in dWmEnemy_c)dWmEnemy_cprivate
mpKindStringdBase_cprotected
mpNameStringdBase_cprotected
mPosdBaseActor_c
mPosDeltadBaseActor_c
mPrevPoint (defined in dWmEnemy_c)dWmEnemy_cprivate
mProcControlfBase_cprotected
mProfNamefBase_c
mpRootcOwnerSetMg_cprivate
mpUnkData (defined in dWmEnemy_c)dWmEnemy_cprivate
mpUnusedHelperfBase_cprotected
mRotateTimer (defined in dWmEnemy_c)dWmEnemy_cprivate
mScaledBaseActor_c
mScaleCurr (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mScaleDelay (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mScaleDelta (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mScaleTarget (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mSeID (defined in dWmEnemy_c)dWmEnemy_cprivate
mSpeeddBaseActor_c
mSpeedFdBaseActor_c
mSpeedMaxdBaseActor_c
mSvMdl (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mTargetPos (defined in dWmDemoActor_c)dWmDemoActor_cprotected
mUniqueIDfBase_c
mUnusedListfBase_cprotected
mVisibledBaseActor_c
mWalkWaitTimer (defined in dWmEnemy_c)dWmEnemy_cprivate
NOT_READY enum valuefBase_c
operator delete(void *)fBase_cstatic
operator new(size_t)fBase_cstatic
OTHER enum valuefBase_c
PACK_RESULT_e enum namefBase_c
POINT_TYPE_e enum name (defined in dWmEnemy_c)dWmEnemy_cprivate
POINT_TYPE_STOP enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
POINT_TYPE_THROUGH enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
posMove(mVec3_c &delta)dBaseActor_c
posMove()dBaseActor_c
postCreate(fBase_c::MAIN_STATE_e status)dWmActor_cprotectedvirtual
postDelete(fBase_c::MAIN_STATE_e status)dWmActor_cprotectedvirtual
postDraw(fBase_c::MAIN_STATE_e status)dWmActor_cprotectedvirtual
postExecute(fBase_c::MAIN_STATE_e status)dWmActor_cprotectedvirtual
PostWaitWalk() (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
preCreate()dWmActor_cprotectedvirtual
preDelete()dWmActor_cprotectedvirtual
preDraw()dWmActor_cprotectedvirtual
preExecute()dWmActor_cprotectedvirtual
PROC_COUNT enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
PROC_DISABLE_e enum namefBase_c
PROC_TYPE_BGM_DANCE enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
PROC_TYPE_DEMO_CONTINUE enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
PROC_TYPE_e enum name (defined in dWmEnemy_c)dWmEnemy_cprivate
PROC_TYPE_EXEC enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
PROC_TYPE_LOSE enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
PROC_TYPE_WAIT_WALK enum value (defined in dWmEnemy_c)dWmEnemy_cprivate
procDemoAnger() (defined in dWmEnemy_c)dWmEnemy_cvirtual
procDemoBgmDance() (defined in dWmEnemy_c)dWmEnemy_cvirtual
procDemoLose() (defined in dWmEnemy_c)dWmEnemy_cvirtual
procDemoLoseBase(short angle) (defined in dWmEnemy_c)dWmEnemy_c
procDemoLoseEnd() (defined in dWmEnemy_c)dWmEnemy_cvirtual
procDemoStarLose() (defined in dWmEnemy_c)dWmEnemy_cvirtual
ProcFunc typedef (defined in dWmEnemy_c)dWmEnemy_c
procJumpBase() (defined in dWmDemoActor_c)dWmDemoActor_c
remove(cOwnerSetNd_c *nd, void *owner)cOwnerSetMg_c
ROOT_DISABLE_DRAW enum valuefBase_c
ROOT_DISABLE_EXECUTE enum valuefBase_c
rotDirectionX(short angle, bool is3D) (defined in dWmDemoActor_c)dWmDemoActor_c
rotDirectionY(short angle, bool is3D) (defined in dWmDemoActor_c)dWmDemoActor_c
runCreate()fBase_cprivate
SCENE enum valuefBase_c
searchBaseByProfName(ProfileName profile, const dBase_c *parent)dBase_cstatic
setCutEnd() (defined in dWmDemoActor_c)dWmDemoActor_cinlinevirtual
setCutEndSpecific(int cutsceneId, bool param2)dWmDemoActor_cvirtual
setDirection(const mVec3_c &dir) (defined in dWmDemoActor_c)dWmDemoActor_c
setProcControlFlag(u8 flag)fBase_cinlineprotected
setSoftLight_Boss(m3d::bmdl_c &mdl)dWmActor_cprotectedstatic
setSoftLight_Enemy(m3d::bmdl_c &mdl)dWmActor_cprotectedstatic
setSoftLight_Map(m3d::bmdl_c &mdl)dWmActor_cprotectedstatic
setSoftLight_MapObj(m3d::bmdl_c &mdl)dWmActor_cprotectedstatic
setTmpCtData(const mVec3_c *position, const mAng3_c *rotation)dBaseActor_cprivatestatic
setWalkAnm(float anmRate) (defined in dWmEnemy_c)dWmEnemy_cinlinevirtual
sLoadAsyncCallbackfBase_cprotectedstatic
smc_PathPointA (defined in dWmEnemy_c)dWmEnemy_cstatic
smc_PathPointB (defined in dWmEnemy_c)dWmEnemy_cstatic
smc_PathPointC (defined in dWmEnemy_c)dWmEnemy_cstatic
SUCCEEDED enum valuefBase_c
SUCCESS enum valuefBase_c
sUnloadCallbackfBase_cprotectedstatic
unloadCallback()dBase_cprivatestatic
updateBgmAnimRate() (defined in dWmEnemy_c)dWmEnemy_cvirtual
updatePathInfo(bool) (defined in dWmEnemy_c)dWmEnemy_c
vfc4(int pointNo)dWmEnemy_cinlinevirtual
WAITING enum valuefBase_c
~cOwnerSetMg_c()cOwnerSetMg_cinline
~dBase_c()dBase_cvirtual
~dBaseActor_c()dBaseActor_cprotectedvirtual
~dWmActor_c()dWmActor_cprotectedvirtual
~dWmDemoActor_c() (defined in dWmDemoActor_c)dWmDemoActor_cinline
~dWmEnemy_c() (defined in dWmEnemy_c)dWmEnemy_c
~fBase_c()fBase_cprotectedvirtual