NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 3 of file d_wm_sv_mdl.hpp.
Public Member Functions | |
virtual void | create (mAllocator_c *, m3d::smdl_c &) |
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virtual scnLeaf_c::leafType_e | getType () const |
virtual void | drawOpa () |
virtual void | drawXlu () |
bool | create (mAllocator_c *allocator, size_t *size) |
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virtual void | remove () |
virtual void | entry () |
void | setOption (ulong option, ulong value) |
bool | getOption (ulong option, ulong *value) const |
void | setScale (float x, float y, float z) |
void | setScale (const nw4r::math::VEC3 &scale) |
void | setLocalMtx (const nw4r::math::MTX34 *mtx) |
void | getLocalMtx (nw4r::math::MTX34 *mtx) const |
void | getViewMtx (nw4r::math::MTX34 *mtx) const |
void | calc (bool keepEnabledAfter) |
void | calcVtx (bool keepEnabledAfter) |
void | setPriorityDraw (int prioOpa, int prioXlu) |
nw4r::g3d::ScnObj * | getScn () const |
Public Attributes | |
u32 | m_00 |
Additional Inherited Members | |
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enum | leafType_e { TYPE_BMDL , TYPE_UNUSED , TYPE_PROC } |
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nw4r::g3d::ScnLeaf * | mpScn |
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inlinevirtual |
Definition at line 5 of file d_wm_sv_mdl.hpp.
u32 dWmSVMdl_c::m_00 |
Definition at line 9 of file d_wm_sv_mdl.hpp.