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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m2d::AnmResV2_c, including all inherited members.
| AnmResV2_c() (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | inline |
| create(const char *name, m2d::ResAccIf_c *resAcc, m2d::Layout_c *layout, bool useOverride) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| findAnmLink(nw4r::lyt::Pane *pane, bool recursive) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| getGroupAnimTransform(const char *name) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| mAnimResource (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| mGroupAnim (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| mGroupNum (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| remove() (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| setAnmEnable(nw4r::lyt::Group *group, bool enable) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| setAnmFrame(nw4r::lyt::Pane *pane, float frame) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| updateFrame(nw4r::lyt::Group *group, float frame) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
| ~AnmResV2_c() (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | inlinevirtual |