NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m2d::AnmResV2_c, including all inherited members.
AnmResV2_c() (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | inline |
create(const char *name, m2d::ResAccIf_c *resAcc, m2d::Layout_c *layout, bool useOverride) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
findAnmLink(nw4r::lyt::Pane *pane, bool recursive) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
getGroupAnimTransform(const char *name) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
mAnimResource (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
mGroupAnim (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
mGroupNum (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
remove() (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
setAnmEnable(nw4r::lyt::Group *group, bool enable) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
setAnmFrame(nw4r::lyt::Pane *pane, float frame) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
updateFrame(nw4r::lyt::Group *group, float frame) (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | |
~AnmResV2_c() (defined in m2d::AnmResV2_c) | m2d::AnmResV2_c | inlinevirtual |