|
NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 17 of file animation.hpp.
Public Member Functions | |
| bool | create (const char *name, m2d::ResAccIf_c *resAcc, m2d::Layout_c *layout, bool useOverride) |
| bool | remove () |
| GroupAnimTransform_s * | getGroupAnimTransform (const char *name) |
| void | setAnmEnable (nw4r::lyt::Group *group, bool enable) |
| void | updateFrame (nw4r::lyt::Group *group, float frame) |
| nw4r::lyt::AnimationLink * | findAnmLink (nw4r::lyt::Pane *pane, bool recursive) |
| void | setAnmFrame (nw4r::lyt::Pane *pane, float frame) |
Public Attributes | |
| nw4r::lyt::AnimResource | mAnimResource |
| GroupAnimTransform_s * | mGroupAnim |
| int | mGroupNum |
|
inline |
Definition at line 19 of file animation.hpp.
|
inlinevirtual |
Definition at line 20 of file animation.hpp.
| bool m2d::AnmResV2_c::create | ( | const char * | name, |
| m2d::ResAccIf_c * | resAcc, | ||
| m2d::Layout_c * | layout, | ||
| bool | useOverride ) |
| m2d::GroupAnimTransform_s * m2d::AnmResV2_c::getGroupAnimTransform | ( | const char * | name | ) |
| void m2d::AnmResV2_c::setAnmEnable | ( | nw4r::lyt::Group * | group, |
| bool | enable ) |
| void m2d::AnmResV2_c::updateFrame | ( | nw4r::lyt::Group * | group, |
| float | frame ) |
| nw4r::lyt::AnimationLink * m2d::AnmResV2_c::findAnmLink | ( | nw4r::lyt::Pane * | pane, |
| bool | recursive ) |
| void m2d::AnmResV2_c::setAnmFrame | ( | nw4r::lyt::Pane * | pane, |
| float | frame ) |
| nw4r::lyt::AnimResource m2d::AnmResV2_c::mAnimResource |
Definition at line 30 of file animation.hpp.
| GroupAnimTransform_s* m2d::AnmResV2_c::mGroupAnim |
Definition at line 31 of file animation.hpp.
| int m2d::AnmResV2_c::mGroupNum |
Definition at line 32 of file animation.hpp.