NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 17 of file animation.hpp.
Public Member Functions | |
bool | create (const char *name, m2d::ResAccIf_c *resAcc, m2d::Layout_c *layout, bool useOverride) |
bool | remove () |
GroupAnimTransform_s * | getGroupAnimTransform (const char *name) |
void | setAnmEnable (nw4r::lyt::Group *group, bool enable) |
void | updateFrame (nw4r::lyt::Group *group, float frame) |
nw4r::lyt::AnimationLink * | findAnmLink (nw4r::lyt::Pane *pane, bool recursive) |
void | setAnmFrame (nw4r::lyt::Pane *pane, float frame) |
Public Attributes | |
nw4r::lyt::AnimResource | mAnimResource |
GroupAnimTransform_s * | mGroupAnim |
int | mGroupNum |
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inline |
Definition at line 19 of file animation.hpp.
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inlinevirtual |
Definition at line 20 of file animation.hpp.
bool m2d::AnmResV2_c::create | ( | const char * | name, |
m2d::ResAccIf_c * | resAcc, | ||
m2d::Layout_c * | layout, | ||
bool | useOverride ) |
m2d::GroupAnimTransform_s * m2d::AnmResV2_c::getGroupAnimTransform | ( | const char * | name | ) |
void m2d::AnmResV2_c::setAnmEnable | ( | nw4r::lyt::Group * | group, |
bool | enable ) |
void m2d::AnmResV2_c::updateFrame | ( | nw4r::lyt::Group * | group, |
float | frame ) |
nw4r::lyt::AnimationLink * m2d::AnmResV2_c::findAnmLink | ( | nw4r::lyt::Pane * | pane, |
bool | recursive ) |
void m2d::AnmResV2_c::setAnmFrame | ( | nw4r::lyt::Pane * | pane, |
float | frame ) |
nw4r::lyt::AnimResource m2d::AnmResV2_c::mAnimResource |
Definition at line 30 of file animation.hpp.
GroupAnimTransform_s* m2d::AnmResV2_c::mGroupAnim |
Definition at line 31 of file animation.hpp.
int m2d::AnmResV2_c::mGroupNum |
Definition at line 32 of file animation.hpp.