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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m2d::ResAccIf_c, including all inherited members.
| attach(void *resource, const char *rootDir) (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | |
| creater()=0 (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | pure virtual |
| detach() (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | |
| getResAccessor() const (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inline |
| getResource(ulong type, const char *name) (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | |
| mpResAccessor (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | private |
| mpResource (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | private |
| ResAccIf_c() (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inline |
| setResAccessor(nw4r::lyt::ArcResourceAccessor *resAccessor) (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inline |
| ~ResAccIf_c() (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inlinevirtual |